# OpenSpec Change: enterprise-gaming-r3f-camera - **Change ID**: enterprise-gaming-r3f-camera - **Package**: `@suaveplan/r3f-camera` - **Category**: gaming/devices - **Target path**: `gaming/devices/r3f-camera` - **Status**: PROPOSED - **Date**: 2026-04-24 --- ## Summary Deliver `@suaveplan/r3f-camera` on the genesis branch from scratch at enterprise quality. The package provides advanced camera controls for React Three Fiber: first-person, third-person follow, cinematic dolly/orbit, top-down, and isometric modes. Each mode is a composable `CameraRig` that drives the Three.js camera; smooth transitions between modes use spring interpolation; a `CameraShake` component applies procedural trauma-based shake. `useCamera()` exposes the active rig and allows programmatic transitions. Genesis adds structured errors, and 100% coverage. --- ## Available workspace deps `@suaveplan/error`, `@suaveplan/types`, `@suaveplan/timing`, react, `@react-three/fiber`, `@react-three/drei`, three. --- ## Public API surface ```ts type CameraMode = 'first-person' | 'third-person' | 'cinematic' | 'top-down' | 'isometric' function CameraRig(props: CameraRigProps): JSX.Element // mode, target, offset, smoothing, fov function CameraShake(props: CameraShakeProps): JSX.Element // trauma, decay, frequency, maxAngle, maxOffset function useCamera(): CameraContext // mode, setMode(mode), addTrauma(amount), lookAt(target) ``` --- ## File layout ```text gaming/devices/r3f-camera/ package.json / tsconfig.json / vitest.config.ts src/ index.ts / error-codes.ts types/common.ts + md rigs/ first-person/ (ts + md + test + index) third-person/ (ts + md + test + index) top-down/ (ts + md + test + index) context/camera-provider.tsx + md + test hooks/use-camera.ts + md + test components/ CameraRig/ (tsx + md + test + stories + index) CameraShake/ (tsx + md + test + stories + index) tests/integration.test.ts ```