# OpenSpec Change: enterprise-gaming-r3f-character-vehicle - **Change ID**: enterprise-gaming-r3f-character-vehicle - **Package**: `@suaveplan/r3f-character-vehicle` - **Category**: gaming/character - **Target path**: `gaming/character/r3f-character-vehicle` - **Status**: PROPOSED - **Date**: 2026-04-24 - **Reference spec**: `/mnt/s/web/suaveplan/enterprise/r3f-character-vehicle.md` --- ## Summary Deliver `@suaveplan/r3f-character-vehicle` on the genesis branch from scratch at enterprise quality. The package provides character-vehicle integration for React Three Fiber: enter/exit interactions (proximity detection → mount/dismount animation → authority transfer), smooth camera transition between character and vehicle modes, and driver pose IK (hands to steering wheel). A `CharacterVehicleSystem` FSM manages the `on-foot | entering | driving | exiting` state machine; `useCharacterVehicle()` exposes current state. Genesis adds structured errors, OTel state-change counter, and 100% coverage. --- ## Available workspace deps `@suaveplan/error`, `@suaveplan/fsm`, `@suaveplan/r3f-character`, `@suaveplan/r3f-vehicle`, `@suaveplan/ik-solver`, react, `@react-three/fiber`, `@react-three/drei`, three. --- ## Public API surface ```ts function CharacterVehicleSystem(props: CharacterVehicleSystemProps): JSX.Element function useCharacterVehicle(): CharacterVehicleState // state: 'on-foot' | 'entering' | 'driving' | 'exiting' // nearestVehicle, activeVehicle // enterVehicle(), exitVehicle() ``` --- ## File layout ```text gaming/character/r3f-character-vehicle/ package.json / tsconfig.json / vitest.config.ts src/ index.ts / error-codes.ts types/common.ts + md core/fsm/ (ts + md + types + test + index) context/character-vehicle-provider.tsx + md + test hooks/use-character-vehicle.ts + md + test components/ CharacterVehicleSystem/ (tsx + md + test + stories + index) tests/integration.test.ts ```