# Tasks: enterprise-gaming-r3f-emulator ## 0. Pre-flight (non-negotiable) - [ ] 0.1 Confirm clean working tree (`git status` reports nothing) and no in-flight worktrees with uncommitted work (`git worktree list` then `git status` in each) - [ ] 0.2 If any worktrees exist under `.claude/worktrees/`, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (`git worktree remove`) before opening a new one — code that has been lost twice on main is the failure mode this guards against. - [ ] 0.3 Confirm the package set in `MANIFEST.md` matches `find packages -maxdepth 3 -name package.json` count. Drift here means a prior change archived without regenerating the manifest. ## Phase 1 — Scaffold - [ ] Create `gaming/devices/r3f-emulator/` (`@suaveplan/r3f-emulator`, `0.1.0`, `sideEffects: false`) ## Phase 2 — Types + error codes - [ ] `src/types/common.ts` + `common.md` - [ ] `src/error-codes.ts` ## Phase 3 — Device presets - [ ] `src/presets/handheld-retro.ts`, `handheld-modern.ts` — geometry + material specs - [ ] Docs ## Phase 4 — Hook - [ ] `src/hooks/use-emulator.ts` — pressButton, releaseButton, setStick, screenTexture - [ ] Tests + docs ## Phase 5 — Component - [ ] `Emulator` — shell mesh, button animations, thumbstick deflection, d-pad tilt, screen glare/smudge - [ ] Tests + Storybook stories ## Phase 6 — Integration tests - [ ] `tests/integration.test.ts` — input → mesh state, preset switching ## Phase 7 — Pre-publish gate - [ ] `bunx turbo lint typecheck test --filter=@suaveplan/r3f-emulator` green - [ ] 100% coverage - [ ] Publish: `bun scripts/publish.ts --package @suaveplan/r3f-emulator`