# OpenSpec Change: enterprise-gaming-r3f-physics-core - **Change ID**: enterprise-gaming-r3f-physics-core - **Package**: `@suaveplan/r3f-physics-core` - **Category**: gaming/physics - **Target path**: `gaming/physics/r3f-physics-core` - **Status**: PROPOSED - **Date**: 2026-04-24 --- ## Summary Deliver `@suaveplan/r3f-physics-core` on the genesis branch from scratch at enterprise quality. The package provides a physics engine abstraction layer for React Three Fiber: a `PhysicsProvider` React context wraps any physics backend (Rapier, Cannon, custom); `useRigidBody()`, `useCollider()`, and `usePhysicsWorld()` hooks provide access to physics primitives in a backend-agnostic way. The `PhysicsBackend` interface matches `@suaveplan/character-physics`'s `PhysicsBackend` + `@suaveplan/vehicle-physics`'s `VehiclePhysicsBackend`. Genesis adds structured errors, OTel step-time histogram, and 100% coverage. --- ## Available workspace deps `@suaveplan/error`, `@suaveplan/types`, `@suaveplan/events`, react, `@react-three/fiber`, three. --- ## Public API surface ```ts function PhysicsProvider(props: PhysicsProviderProps): JSX.Element // backend, gravity, fixedStep, debug function usePhysicsWorld(): PhysicsWorld function useRigidBody(options: RigidBodyOptions): RigidBodyHandle function useCollider(body: RigidBodyHandle, desc: ColliderDesc): ColliderHandle interface PhysicsWorld { step(dt: number): void raycast(origin: Vec3, dir: Vec3, maxDist: number): RaycastHit | null readonly bodies: ReadonlyMap } ``` --- ## File layout ```text gaming/physics/r3f-physics-core/ package.json / tsconfig.json / vitest.config.ts src/ index.ts / error-codes.ts types/common.ts + md context/physics-provider.tsx + md + test hooks/ use-physics-world.ts + md + test use-rigid-body.ts + md + test use-collider.ts + md + test tests/integration.test.ts ```