# OpenSpec Change: enterprise-gaming-r3f-vehicle - **Change ID**: enterprise-gaming-r3f-vehicle - **Package**: `@suaveplan/r3f-vehicle` - **Category**: gaming/devices - **Target path**: `gaming/devices/r3f-vehicle` - **Status**: PROPOSED - **Date**: 2026-04-24 --- ## Summary Deliver `@suaveplan/r3f-vehicle` on the genesis branch from scratch at enterprise quality. The package provides React Three Fiber vehicle rendering and controller integration: a `Vehicle` component that drives a Three.js mesh from physics state provided by `@suaveplan/vehicle-physics`, animated wheel joints, chassis lean, suspension travel visualization, headlight beams, exhaust particles, and skid-mark decals. `useVehicle()` exposes throttle/brake/steer inputs and vehicle telemetry. Genesis adds 100% coverage and Storybook stories. --- ## Available workspace deps `@suaveplan/vehicle-physics`, `@suaveplan/controller`, `@suaveplan/error`, `@suaveplan/types`, react, `@react-three/fiber`, `@react-three/drei`, three. --- ## Public API surface ```ts interface VehicleProps { physicsRef: VehiclePhysicsRef chassisModel: THREE.Object3D wheelModels: THREE.Object3D[] enableSkidMarks?: boolean enableExhaust?: boolean enableHeadlights?: boolean } function Vehicle(props: VehicleProps): JSX.Element function VehicleCamera(props: VehicleCameraProps): JSX.Element // follows vehicle with spring arm, configurable offset function useVehicle(): VehicleContext // throttle, brake, steer, telemetry (speed, rpm, gear) ``` --- ## File layout ```text gaming/devices/r3f-vehicle/ package.json / tsconfig.json / vitest.config.ts src/ index.ts / error-codes.ts types/common.ts + md hooks/use-vehicle.ts + md + test components/ Vehicle/ (tsx + md + test + stories + index) VehicleCamera/ (tsx + md + test + stories + index) tests/integration.test.ts ```