# Tasks: enterprise-gaming-r3f-xr ## 0. Pre-flight (non-negotiable) - [ ] 0.1 Confirm clean working tree (`git status` reports nothing) and no in-flight worktrees with uncommitted work (`git worktree list` then `git status` in each) - [ ] 0.2 If any worktrees exist under `.claude/worktrees/`, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (`git worktree remove`) before opening a new one — code that has been lost twice on main is the failure mode this guards against. - [ ] 0.3 Confirm the package set in `MANIFEST.md` matches `find packages -maxdepth 3 -name package.json` count. Drift here means a prior change archived without regenerating the manifest. ## Phase 1 — Scaffold - [ ] Create `gaming/devices/r3f-xr/` (`@suaveplan/r3f-xr`, `0.1.0`, `sideEffects: false`) ## Phase 2 — Types + error codes - [ ] `src/types/common.ts` + `common.md` - [ ] `src/error-codes.ts` ## Phase 3 — Context + hook - [ ] `src/context/xr-provider.tsx` — WebXR session initialization, referenceSpace - [ ] `src/hooks/use-xr.ts` — session, isPresenting, frame - [ ] Tests + docs ## Phase 4 — Components - [ ] `XRController` — left/right hand mesh, ray pointer, grip pose - [ ] `HandTracking` — 25-joint skeleton rendering - [ ] `XRButton` — session entry/exit - [ ] `TeleportTarget` — locomotion destination mesh - [ ] Tests + Storybook stories for each ## Phase 5 — Integration tests - [ ] `tests/integration.test.ts` — session lifecycle, controller tracking ## Phase 6 — Pre-publish gate - [ ] `bunx turbo lint typecheck test --filter=@suaveplan/r3f-xr` green - [ ] 100% coverage - [ ] Publish: `bun scripts/publish.ts --package @suaveplan/r3f-xr`