# Tasks: enterprise-gaming-spatial-hash ## 0. Pre-flight (non-negotiable) - [ ] 0.1 Confirm clean working tree (`git status` reports nothing) and no in-flight worktrees with uncommitted work (`git worktree list` then `git status` in each) - [ ] 0.2 If any worktrees exist under `.claude/worktrees/`, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (`git worktree remove`) before opening a new one — code that has been lost twice on main is the failure mode this guards against. - [ ] 0.3 Confirm the package set in `MANIFEST.md` matches `find packages -maxdepth 3 -name package.json` count. Drift here means a prior change archived without regenerating the manifest. ## Phase 1 — Scaffold - [ ] Create `gaming/engine/spatial-hash/` (`@suaveplan/spatial-hash`, `0.1.0`, `sideEffects: false`) - [ ] `tsconfig.json`, `vitest.config.ts` ## Phase 2 — Error codes & constants - [ ] `src/error-codes.ts` — `SpatialHashError`, `SPATIAL_HASH.*` codes - [ ] `src/constants/index.ts` — `DEFAULT_INITIAL_CAPACITY` ## Phase 3 — Types - [ ] `src/types/common.ts` + `common.md` ## Phase 4 — Hash utilities - [ ] `src/utils/hash.ts` — `hashCell2D(cx, cy)`, `hashCell3D(cx, cy, cz)` using integer cantor/XOR hash - [ ] Tests + docs ## Phase 5 — 2D spatial hash - [ ] `src/core/spatial-hash-2d/spatial-hash-2d.ts` — insert/remove/move/queryRadius/queryAABB - [ ] Float32Array position cache - [ ] OTel histogram + gauge - [ ] Tests + docs ## Phase 6 — 3D spatial hash - [ ] `src/core/spatial-hash-3d/spatial-hash-3d.ts` — same surface, 3D coordinates - [ ] Tests + docs ## Phase 7 — Property tests - [ ] `tests/property.test.ts` — fast-check: query completeness, no false negatives, size invariants ## Phase 8 — Pre-publish gate - [ ] `bunx turbo lint typecheck test --filter=@suaveplan/spatial-hash` green - [ ] 100% coverage - [ ] Publish: `bun scripts/publish.ts --package @suaveplan/spatial-hash`