# Tasks: enterprise-gaming-api-plugin-game-server ## 0. Pre-flight (non-negotiable) - [ ] 0.1 Confirm clean working tree (`git status` reports nothing) and no in-flight worktrees with uncommitted work (`git worktree list` then `git status` in each) - [ ] 0.2 If any worktrees exist under `.claude/worktrees/`, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (`git worktree remove`) before opening a new one — code that has been lost twice on main is the failure mode this guards against. - [ ] 0.3 Confirm the package set in `MANIFEST.md` matches `find packages -maxdepth 3 -name package.json` count. Drift here means a prior change archived without regenerating the manifest. ## Phase 1 — Scaffold - [ ] Create `gaming/server/api-plugin-game-server/` (`@suaveplan/api-plugin-game-server`, `0.1.0`, `sideEffects: false`) - [ ] `tsconfig.json`, `vitest.config.ts` ## Phase 2 — Types + error codes - [ ] `src/error-codes.ts` + `src/types/common.ts` + `common.md` ## Phase 3 — Session routes - [ ] `src/routes/sessions.ts` — CRUD + join/leave/heartbeat endpoints, Zod validation, OTel spans - [ ] `src/routes/sessions.md` ## Phase 4 — Player routes - [ ] `src/routes/players.ts` — list players per session ## Phase 5 — Health route - [ ] `src/routes/health.ts` — session count, active player count ## Phase 6 — Plugin factory - [ ] `src/plugin.ts` — `gameServerPlugin()`, SessionManager registration - [ ] `src/plugin.md` ## Phase 7 — Integration tests - [ ] `tests/integration.test.ts` — full HTTP lifecycle using Hono test client ## Phase 8 — Pre-publish gate - [ ] `bunx turbo lint typecheck test --filter=@suaveplan/api-plugin-game-server` green - [ ] 100% coverage - [ ] Publish: `bun scripts/publish.ts --package @suaveplan/api-plugin-game-server`