# Tasks: enterprise-gaming-combat ## 0. Pre-flight (non-negotiable) - [ ] 0.1 Confirm clean working tree (`git status` reports nothing) and no in-flight worktrees with uncommitted work (`git worktree list` then `git status` in each) - [ ] 0.2 If any worktrees exist under `.claude/worktrees/`, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (`git worktree remove`) before opening a new one — code that has been lost twice on main is the failure mode this guards against. - [ ] 0.3 Confirm the package set in `MANIFEST.md` matches `find packages -maxdepth 3 -name package.json` count. Drift here means a prior change archived without regenerating the manifest. ## Phase 1 — Scaffold - [ ] Create `gaming/combat/combat/` (`@suaveplan/combat`, `0.1.0`, `sideEffects: false`) - [ ] `tsconfig.json`, `vitest.config.ts` ## Phase 2 — Error codes & constants - [ ] `src/error-codes.ts` + `src/constants/index.ts` — damage type list, default crit multiplier ## Phase 3 — Types - [ ] `src/types/common.ts` + `common.md` ## Phase 4 — Damage pipeline - [ ] `src/core/damage-pipeline/damage-pipeline.ts` — resistance → armor → shield → health, modifier chain ordering - [ ] Tests + docs ## Phase 5 — Status effect - [ ] `src/core/status-effect/status-effect.ts` — stacking policy, tick interval, duration countdown - [ ] Tests + docs ## Phase 6 — Combatant - [ ] `src/core/combatant/combatant.ts` — applyDamage/applyHealing/applyStatus/tick/revive, OTel - [ ] Tests + docs ## Phase 7 — Combat manager - [ ] `src/core/combat-manager/combat-manager.ts` — register/unregister, processHit, tick all combatants, events - [ ] Tests + docs ## Phase 8 — Integration + property tests - [ ] `tests/integration.test.ts` — full combat sequence: hit → death → revive - [ ] `tests/property.test.ts` — damage pipeline: true damage ignores resistances; shield absorbs before health ## Phase 9 — Pre-publish gate - [ ] `bunx turbo lint typecheck test --filter=@suaveplan/combat` green - [ ] 100% coverage - [ ] Publish: `bun scripts/publish.ts --package @suaveplan/combat`