# Tasks: enterprise-gaming-day-night ## 0. Pre-flight (non-negotiable) - [ ] 0.1 Confirm clean working tree (`git status` reports nothing) and no in-flight worktrees with uncommitted work (`git worktree list` then `git status` in each) - [ ] 0.2 If any worktrees exist under `.claude/worktrees/`, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (`git worktree remove`) before opening a new one — code that has been lost twice on main is the failure mode this guards against. - [ ] 0.3 Confirm the package set in `MANIFEST.md` matches `find packages -maxdepth 3 -name package.json` count. Drift here means a prior change archived without regenerating the manifest. ## Phase 1 — Scaffold - [ ] Create `gaming/world/day-night/` (`@suaveplan/day-night`, `0.1.0`, `sideEffects: false`) - [ ] `tsconfig.json`, `vitest.config.ts` ## Phase 2 — Error codes & constants - [ ] `src/error-codes.ts` + `src/constants/index.ts` — `DEFAULT_TIME_SCALE`, `HOURS_IN_DAY` ## Phase 3 — Types - [ ] `src/types/common.ts` + `common.md` ## Phase 4 — Sky position utils - [ ] `src/utils/sky-position.ts` — simplified celestial math: sun elevation peaks at noon, moon at midnight - [ ] Tests + docs ## Phase 5 — Day/night clock - [ ] `src/core/day-night-clock/day-night-clock.ts` — time scale, tick/pause/resume, dawn/dusk events, OTel gauge - [ ] Tests (time scale, day boundary wrap, events) - [ ] Docs ## Phase 6 — Light schedule - [ ] `src/core/light-schedule/light-schedule.ts` — keyframe interpolation (lerp color/intensity between keyframes) - [ ] Tests + docs ## Phase 7 — Gameplay modifiers - [ ] `src/core/gameplay-modifiers/gameplay-modifiers.ts` — time-segment lookup + merge defaults - [ ] Tests + docs ## Phase 8 — Integration tests - [ ] `tests/integration.test.ts` — advance clock through full day, verify light + modifier evaluations ## Phase 9 — Pre-publish gate - [ ] `bunx turbo lint typecheck test --filter=@suaveplan/day-night` green - [ ] 100% coverage - [ ] Publish: `bun scripts/publish.ts --package @suaveplan/day-night`