# OpenSpec Change: enterprise-gaming-npc - **Change ID**: enterprise-gaming-npc - **Package**: `@suaveplan/npc` - **Category**: gaming/ai - **Target path**: `gaming/ai/npc` - **Status**: PROPOSED - **Date**: 2026-04-24 - **Reference spec**: `/mnt/s/web/suaveplan/enterprise/npc.md` --- ## Summary Deliver `@suaveplan/npc` on the genesis branch from scratch at enterprise quality. The package provides NPC lifecycle management with spawn pools, population control, and daily schedules. A `NpcRegistry` holds typed `NpcDefinition` descriptors; a `SpawnPool` manages active NPC instances with capacity limits, spawn/despawn, and respawn timers; a `PopulationController` enforces per-zone NPC density limits; a `DailySchedule` maps time-of-day windows to NPC activity states. Each NPC instance has a `BehaviorTree` (from `@suaveplan/behavior-tree`) and a typed Blackboard. Genesis adds Zod definition schemas, structured errors, OTel population gauge, injectable clock, and 100% coverage. --- ## Current-state audit (genesis) Package does not exist on genesis yet — fresh build. --- ## Available workspace deps on genesis | Package | Role | |---|---| | `@suaveplan/error` (`workspace:^`) | `NpcError`; `NPC.*` codes | | `@suaveplan/types` (`workspace:^`) | `Clock`, `IdGenerator` | | `@suaveplan/events` (`workspace:^`) | `npc:spawn`, `npc:despawn`, `npc:activity:change` events | | `@suaveplan/behavior-tree` (`workspace:^`) | Per-NPC behavior tree runner | | `zod` (`catalog:forms`) | `NpcDefinition`, `DailySchedule` schemas | | `@opentelemetry/api` (`catalog:observability`) | Population gauge, activity-change counter | --- ## Public API surface ```ts interface NpcDefinition { id: string displayName: string faction?: string behaviorTreeFactory: (bb: Blackboard) => TreeNode activities: ActivityDefinition[] respawnTime?: number // seconds; undefined = no respawn } interface ActivityDefinition { name: string startHour: number // 0–23 endHour: number priority?: number } function createNpcRegistry(): NpcRegistry interface NpcRegistry { register(def: NpcDefinition): void get(id: string): NpcDefinition | undefined } function createSpawnPool(options: SpawnPoolOptions): SpawnPool interface SpawnPoolOptions { maxCapacity: number registry: NpcRegistry clock?: Clock } interface SpawnPool { spawn(defId: string, position: Vec3): NpcInstance despawn(instanceId: string): void tick(dt: number): void getActive(): NpcInstance[] readonly count: number } interface NpcInstance { readonly instanceId: string readonly definitionId: string readonly position: Vec3 readonly activity: string readonly blackboard: Blackboard readonly treeRunner: BehaviorTreeRunner setPosition(position: Vec3): void setActivity(name: string): void } function createPopulationController(options: PopulationOptions): PopulationController interface PopulationController { setZoneLimit(zoneId: string, max: number): void canSpawn(zoneId: string): boolean onSpawn(zoneId: string, instanceId: string): void onDespawn(zoneId: string, instanceId: string): void getZoneCount(zoneId: string): number } ``` ### Error codes ```ts type NpcErrorCode = | 'NPC_DEF_NOT_FOUND' | 'NPC_POOL_FULL' | 'NPC_INSTANCE_NOT_FOUND' | 'NPC_INVALID_ACTIVITY' | 'NPC_ZONE_LIMIT_REACHED' ``` --- ## New additions for genesis 1. **Respawn timer** — `SpawnPool.tick()` tracks despawned NPCs with respawn timers, auto-respawns at origin. 2. **Population controller** — per-zone density enforcement prevents spawning if limit reached. 3. **Daily schedule** — `ActivityDefinition` time windows drive `NpcInstance.activity` based on injected clock hour. 4. **OTel** — `npc.population` gauge per zone; `npc.activity_changes_total` counter. --- ## File layout ```text gaming/ai/npc/ package.json tsconfig.json vitest.config.ts src/ index.ts error-codes.ts constants/index.ts types/common.ts types/common.md core/ npc-registry/ npc-registry.ts npc-registry.md npc-registry.test.ts index.ts spawn-pool/ spawn-pool.ts spawn-pool.md spawn-pool.types.ts spawn-pool.test.ts index.ts population-controller/ population-controller.ts population-controller.md population-controller.types.ts population-controller.test.ts index.ts daily-schedule/ daily-schedule.ts daily-schedule.md daily-schedule.types.ts daily-schedule.test.ts index.ts tests/ integration.test.ts ``` --- ## Impact **Downstream**: `@suaveplan/r3f-npc` renders NPC meshes and nameplates; `@suaveplan/fauna` extends spawn-pool for wildlife. Prerequisites: `@suaveplan/error`, `@suaveplan/types`, `@suaveplan/events`, `@suaveplan/behavior-tree`.