# Tasks: enterprise-gaming-npc ## 0. Pre-flight (non-negotiable) - [ ] 0.1 Confirm clean working tree (`git status` reports nothing) and no in-flight worktrees with uncommitted work (`git worktree list` then `git status` in each) - [ ] 0.2 If any worktrees exist under `.claude/worktrees/`, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (`git worktree remove`) before opening a new one — code that has been lost twice on main is the failure mode this guards against. - [ ] 0.3 Confirm the package set in `MANIFEST.md` matches `find packages -maxdepth 3 -name package.json` count. Drift here means a prior change archived without regenerating the manifest. ## Phase 1 — Scaffold - [ ] Create `gaming/ai/npc/` (`@suaveplan/npc`, `0.1.0`, `sideEffects: false`) - [ ] `tsconfig.json`, `vitest.config.ts` ## Phase 2 — Error codes & constants - [ ] `src/error-codes.ts` + `src/constants/index.ts` ## Phase 3 — Types - [ ] `src/types/common.ts` + `common.md` ## Phase 4 — NPC registry - [ ] `src/core/npc-registry/npc-registry.ts` — register/get, Zod validation - [ ] Tests + docs ## Phase 5 — Daily schedule - [ ] `src/core/daily-schedule/daily-schedule.ts` — hour-window → activity mapping with priority - [ ] Tests (active activity at various hours, priority tie-break) - [ ] Docs ## Phase 6 — Population controller - [ ] `src/core/population-controller/population-controller.ts` — zone limits, onSpawn/onDespawn, OTel gauge - [ ] Tests + docs ## Phase 7 — Spawn pool - [ ] `src/core/spawn-pool/spawn-pool.ts` — spawn/despawn/tick with respawn timer, behavior tree wiring, events - [ ] Tests + docs ## Phase 8 — Integration tests - [ ] `tests/integration.test.ts` — spawn → tick behavior tree → activity change → despawn → respawn ## Phase 9 — Pre-publish gate - [ ] `bunx turbo lint typecheck test --filter=@suaveplan/npc` green - [ ] 100% coverage - [ ] Publish: `bun scripts/publish.ts --package @suaveplan/npc`