# OpenSpec Change: enterprise-gaming-r3f-animation - **Change ID**: enterprise-gaming-r3f-animation - **Package**: `@suaveplan/r3f-animation` - **Category**: gaming/character - **Target path**: `gaming/character/r3f-animation` - **Status**: PROPOSED - **Date**: 2026-04-24 - **Reference spec**: `/mnt/s/web/suaveplan/enterprise/r3f-animation.md` --- ## Summary Deliver `@suaveplan/r3f-animation` on the genesis branch from scratch at enterprise quality. The package provides animation state machine, blend trees, and layers for React Three Fiber. An `AnimationStateMachine` manages named states with blend tree leaves and transition conditions; `AnimationLayer` enables masked additive/override layers (e.g. upper-body aim overlay); `AnimationBlendTree` interpolates between clips by blend parameters (speed, direction). `@suaveplan/mixamo` normalisation and `@suaveplan/animation-events` dispatch are integrated. Genesis adds structured errors, OTel blend-duration histogram, and 100% coverage. --- ## Available workspace deps `@suaveplan/error`, `@suaveplan/types`, `@suaveplan/mixamo`, `@suaveplan/animation-events`, `@suaveplan/ik-solver`, react, `@react-three/fiber`, `@react-three/drei`, three. --- ## Public API surface ```ts function AnimationController(props: AnimationControllerProps): JSX.Element // stateMachine, blendParameters, layers, eventDispatcher function useAnimation(): AnimationContext // currentState, setParameter(), playAction(), crossFadeTo() ``` --- ## File layout ```text gaming/character/r3f-animation/ package.json / tsconfig.json / vitest.config.ts src/ index.ts / error-codes.ts types/common.ts + md core/ state-machine/ (ts + md + types + test + index) blend-tree/ (ts + md + types + test + index) animation-layer/ (ts + md + types + test + index) context/animation-provider.tsx + md + test hooks/use-animation.ts + md + test components/ AnimationController/ (tsx + md + test + stories + index) tests/integration.test.ts ```