# OpenSpec Change: enterprise-gaming-r3f-combat - **Change ID**: enterprise-gaming-r3f-combat - **Package**: `@suaveplan/r3f-combat` - **Category**: gaming/gameplay - **Target path**: `gaming/gameplay/r3f-combat` - **Status**: PROPOSED - **Date**: 2026-04-24 --- ## Summary Deliver `@suaveplan/r3f-combat` on the genesis branch from scratch at enterprise quality. The package is the R3F rendering layer for `@suaveplan/combat`: hitbox debug wireframes (per-bone capsule/sphere overlays toggled by flag), projectile trail meshes (instanced `TubeGeometry` with fade-out), muzzle flash billboard sprites, impact effect particle bursts (pooled instanced meshes), and floating damage numbers (billboarded Text via `@react-three/drei`). All effects are event-driven, subscribing to `@suaveplan/combat` and `@suaveplan/weapons` event buses. Genesis adds 100% coverage and Storybook stories. --- ## Available workspace deps `@suaveplan/combat`, `@suaveplan/weapons`, `@suaveplan/hitbox`, `@suaveplan/error`, `@suaveplan/types`, react, `@react-three/fiber`, `@react-three/drei`, three. --- ## Public API surface ```ts function HitboxDebug(props: HitboxDebugProps): JSX.Element // entityId, color, opacity, visible function ProjectileTrails(props: ProjectileTrailsProps): JSX.Element // maxTrails, fadeTime, color function MuzzleFlash(props: MuzzleFlashProps): JSX.Element // weaponRef, duration, intensity function ImpactEffects(props: ImpactEffectsProps): JSX.Element // poolSize, particleCount, gravity function DamageNumbers(props: DamageNumbersProps): JSX.Element // floatHeight, duration, criticalColor, normalColor function CombatEffectsProvider(props: PropsWithChildren): JSX.Element // subscribes to combat events; required ancestor function useCombatEffects(): CombatEffectsCon```text --- ## File layout ```text gaming/gameplay/r3f-combat/ package.json / tsconfig.json / vitest.config.ts src/ index.ts / error-codes.ts types/common.ts + md context/combat-effects-provider.tsx + md + test hooks/use-combat-effects.ts + md + test components/ HitboxDebug/ (tsx + md + test + stories + index) ProjectileTrails/ (tsx + md + test + stories + index) MuzzleFlash/ (tsx + md + test + stories + index) ImpactEffects/ (tsx + md + test + stories + index) DamageNumbers/ (tsx + md + test + stories + index) tests/integration.test.ts ```