# OpenSpec Change: enterprise-gaming-r3f-lod - **Change ID**: enterprise-gaming-r3f-lod - **Package**: `@suaveplan/r3f-lod` - **Category**: gaming/effects - **Target path**: `gaming/effects/r3f-lod` - **Status**: PROPOSED - **Date**: 2026-04-24 --- ## Summary Deliver `@suaveplan/r3f-lod` on the genesis branch from scratch at enterprise quality. The package provides level-of-detail management for React Three Fiber. An `LodGroup` component accepts child meshes paired with distance thresholds; the `LodManager` evaluates camera distance each frame and swaps the active mesh; a `BillboardLod` fallback renders a sprite at maximum distance. Supports hysteresis bands to prevent LOD flickering. Genesis adds structured errors, OTel active-lod-level histogram, and 100% coverage. --- ## Available workspace deps `@suaveplan/error`, react, `@react-three/fiber`, `@react-three/drei`, three. --- ## Public API surface ```ts function LodGroup(props: LodGroupProps): JSX.Element // levels: { distance: number; children: ReactNode }[] // hysteresis?: number function BillboardLod(props: BillboardLodProps): JSX.Element // atlasTexture, frameIndex, sizeAttenuation function useLod(ref: RefObject): number // current LOD level ``` --- ## File layout ```text gaming/effects/r3f-lod/ package.json / tsconfig.json / vitest.config.ts src/ index.ts / error-codes.ts types/common.ts + md core/lod-manager/ (ts + md + types + test + index) components/ LodGroup/ (tsx + md + test + stories + index) BillboardLod/ (tsx + md + test + stories + index) hooks/use-lod.ts + md + test tests/integration.test.ts ```