# Tasks: enterprise-gaming-r3f-npc ## 0. Pre-flight (non-negotiable) - [ ] 0.1 Confirm clean working tree (`git status` reports nothing) and no in-flight worktrees with uncommitted work (`git worktree list` then `git status` in each) - [ ] 0.2 If any worktrees exist under `.claude/worktrees/`, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (`git worktree remove`) before opening a new one — code that has been lost twice on main is the failure mode this guards against. - [ ] 0.3 Confirm the package set in `MANIFEST.md` matches `find packages -maxdepth 3 -name package.json` count. Drift here means a prior change archived without regenerating the manifest. ## Phase 1 — Scaffold - [ ] Create `gaming/gameplay/r3f-npc/` (`@suaveplan/r3f-npc`, `0.1.0`, `sideEffects: false`) ## Phase 2 — Types + error codes - [ ] `src/types/common.ts` + `common.md` - [ ] `src/error-codes.ts` ## Phase 3 — Components - [ ] `NpcMesh` — composes r3f-character with NpcRegistry state - [ ] `BehaviorTreeDebug` — floating tree panel with node status colors - [ ] `NpcNameplate` — billboarded name + health bar + status icon - [ ] `DialogueTrigger` — proximity interaction prompt wired to @suaveplan/dialogue - [ ] `NpcMarker` — minimap dot with icon/color - [ ] Tests + Storybook stories for each ## Phase 4 — Integration tests - [ ] `tests/integration.test.ts` — NPC state → mesh, dialogue trigger proximity ## Phase 5 — Pre-publish gate - [ ] `bunx turbo lint typecheck test --filter=@suaveplan/r3f-npc` green - [ ] 100% coverage - [ ] Publish: `bun scripts/publish.ts --package @suaveplan/r3f-npc`