# OpenSpec Change: enterprise-gaming-r3f-shaders - **Change ID**: enterprise-gaming-r3f-shaders - **Package**: `@suaveplan/r3f-shaders` - **Category**: gaming/effects - **Target path**: `gaming/effects/r3f-shaders` - **Status**: PROPOSED - **Date**: 2026-04-24 --- ## Summary Deliver `@suaveplan/r3f-shaders` on the genesis branch from scratch at enterprise quality. The package provides a library of custom shader effects and materials for React Three Fiber: hologram, dissolve, outline, rim-light, toon, heat-distortion, and x-ray materials; GLSL utility functions (noise, rotation, gamma correction); a `ShaderMaterial` factory with hot-reload support in dev mode. Each shader is a typed React component that accepts uniform props. Genesis adds structured errors, and 100% coverage. --- ## Available workspace deps `@suaveplan/error`, react, `@react-three/fiber`, `@react-three/drei`, three. --- ## Public API surface ```ts function HologramMaterial(props: HologramMaterialProps): JSX.Element function DissolveMaterial(props: DissolveMaterialProps): JSX.Element function OutlineMaterial(props: OutlineMaterialProps): JSX.Element function ToonMaterial(props: ToonMaterialProps): JSX.Element function RimLightMaterial(props: RimLightMaterialProps): JSX.Element function createShaderMaterial(vert: string, frag: string, uniforms?: Record): THREE.ShaderMaterial ``` --- ## File layout ```text gaming/effects/r3f-shaders/ package.json / tsconfig.json / vitest.config.ts src/ index.ts types/common.ts + md glsl/ noise.glsl.ts utils.glsl.ts materials/ hologram/ (tsx + md + test + stories + index) dissolve/ (tsx + md + test + stories + index) outline/ (tsx + md + test + stories + index) toon/ (tsx + md + test + stories + index) rim-light/ (tsx + md + test + stories + index) utils/ shader-material-factory.ts + md + test tests/integration.test.ts ```