# OpenSpec Change: enterprise-gaming-r3f-vegetation - **Change ID**: enterprise-gaming-r3f-vegetation - **Package**: `@suaveplan/r3f-vegetation` - **Category**: gaming/scene - **Target path**: `gaming/scene/r3f-vegetation` - **Status**: PROPOSED - **Date**: 2026-04-24 - **Reference spec**: `/mnt/s/web/suaveplan/enterprise/r3f-vegetation.md` --- ## Summary Deliver `@suaveplan/r3f-vegetation` on the genesis branch from scratch at enterprise quality. The package provides R3F procedural vegetation with biome rules, LOD, and instanced placement. An `InstancedMesh`-backed placement engine scatters trees, grass, and rocks according to configurable biome rules (height/slope thresholds → vegetation type); LOD reduces instance count at distance; a wind animation vertex shader applies sinusoidal sway. Genesis adds Zod biome config schemas, structured errors, OTel instance-count gauge, and 100% coverage. --- ## Available workspace deps `@suaveplan/error`, `@suaveplan/types`, `@suaveplan/r3f-terrain`, react, `@react-three/fiber`, `@react-three/drei`, three. --- ## Public API surface ```ts function Vegetation(props: VegetationProps): JSX.Element // biomeRules, density, maxDistance, windStrength function VegetationLayer(props: VegetationLayerProps): JSX.Element // type, mesh, count, scatterRadius function useVegetation(): VegetationCon```text --- ## File layout ```text gaming/scene/r3f-vegetation/ package.json / tsconfig.json / vitest.config.ts src/ index.ts / error-codes.ts / constants/index.ts types/common.ts + md core/ biome-rules/ (ts + md + test + index) instance-placer/ (ts + md + types + test + index) shaders/ wind.glsl + wind.ts (glsl string export) components/ Vegetation/ (tsx + md + test + stories + index) VegetationLayer/ (tsx + md + test + stories + index) hooks/use-vegetation.ts + md + test tests/integration.test.ts ```