# Tasks: enterprise-gaming-react-dialogue ## 0. Pre-flight (non-negotiable) - [ ] 0.1 Confirm clean working tree (`git status` reports nothing) and no in-flight worktrees with uncommitted work (`git worktree list` then `git status` in each) - [ ] 0.2 If any worktrees exist under `.claude/worktrees/`, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (`git worktree remove`) before opening a new one — code that has been lost twice on main is the failure mode this guards against. - [ ] 0.3 Confirm the package set in `MANIFEST.md` matches `find packages -maxdepth 3 -name package.json` count. Drift here means a prior change archived without regenerating the manifest. ## Phase 1 — Scaffold - [ ] Create `gaming/react/react-dialogue/` (`@suaveplan/react-dialogue`, `0.1.0`, `sideEffects: false`) - [ ] `tsconfig.json`, `vitest.config.ts` ## Phase 2 — Types - [ ] `src/types/common.ts` + `common.md` ## Phase 3 — Dialogue UI state manager + hook - [ ] State manager wraps `ConversationSession`, exposes current node + available choices - [ ] `useDialogue` hook - [ ] Tests + docs for both ## Phase 4 — Components - [ ] `TypewriterText` — character-by-character reveal with configurable speed - [ ] `DialogueBox` — speaker name + TypewriterText + skip button - [ ] `DialogueChoices` — list of choice buttons, disabled for unavailable, hidden for hidden - [ ] `SpeakerPortrait` — img with fallback initials - [ ] Tests + Storybook stories for each ## Phase 5 — Pre-publish gate - [ ] `bunx turbo lint typecheck test --filter=@suaveplan/react-dialogue` green - [ ] 100% coverage - [ ] Publish: `bun scripts/publish.ts --package @suaveplan/react-dialogue`