# Tasks: enterprise-gaming-weather ## 0. Pre-flight (non-negotiable) - [ ] 0.1 Confirm clean working tree (`git status` reports nothing) and no in-flight worktrees with uncommitted work (`git worktree list` then `git status` in each) - [ ] 0.2 If any worktrees exist under `.claude/worktrees/`, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (`git worktree remove`) before opening a new one — code that has been lost twice on main is the failure mode this guards against. - [ ] 0.3 Confirm the package set in `MANIFEST.md` matches `find packages -maxdepth 3 -name package.json` count. Drift here means a prior change archived without regenerating the manifest. ## Phase 1 — Scaffold - [ ] Create `gaming/world/weather/` (`@suaveplan/weather`, `0.1.0`, `sideEffects: false`) - [ ] `tsconfig.json`, `vitest.config.ts` ## Phase 2 — Error codes & constants - [ ] `src/error-codes.ts` + `src/constants/index.ts` - [ ] `src/presets/index.ts` — CLEAR, RAIN, STORM, SNOW, FOG presets ## Phase 3 — Types - [ ] `src/types/common.ts` + `common.md` ## Phase 4 — Blend utility - [ ] `src/utils/blend.ts` — `blendWeather` linear interpolation of all fields - [ ] Tests + docs ## Phase 5 — Weather zone - [ ] `src/core/weather-zone/weather-zone.ts` — radius + blend edge, getBlendFactor - [ ] Tests + docs ## Phase 6 — Weather system - [ ] `src/core/weather-system/weather-system.ts` — state machine, transitionTo/tick, lightning RNG, events, OTel - [ ] Tests (transition progress, lightning fires event, zone blend) - [ ] Docs ## Phase 7 — Integration tests - [ ] `tests/integration.test.ts` — preset sequence: CLEAR → RAIN → STORM → tick through transitions ## Phase 8 — Pre-publish gate - [ ] `bunx turbo lint typecheck test --filter=@suaveplan/weather` green - [ ] 100% coverage - [ ] Publish: `bun scripts/publish.ts --package @suaveplan/weather`