# Design: enterprise-audio-engine-server **Change ID**: enterprise-audio-engine-server **Package**: `@suaveplan/audio-engine-server` `@suaveplan/audio-engine-server` is the **server I/O layer** of the `@suaveplan/audio-*` family — the third row of the three-layer model (Data Model / Timeline-Transport / Rendering Engine). It is **deliberately thin**: it adds Node/Bun filesystem I/O and a file-output `TimelineAdapter`, and nothing else. Every piece of DSP, plan compilation, segment maths, streaming, and timeline logic is reused from the universal packages — this package never re-implements any of it. --- ## 1. Relationship to the ecosystem architecture The cross-cutting architecture for the whole audio family — the three-layer separation, the six plugin slots, the zero-duplication rule, the universal `Segment` shape, and the `AudioError` base in `@suaveplan/audio-core` — lives in [`enterprise-audio-core/design.md`](../enterprise-audio-core/design.md) **§1–§4**. That document is the single source of truth for the shared model; it is referenced here, not duplicated. The two facts from that document most relevant to this package: - **Three-layer separation (§1.2).** The Rendering Engine row (`audio-engine-*`) is responsible for "node graphs, speakers, file I/O, MIDI". The *server* engine's share of that responsibility is **file I/O only** — there are no speakers and no node graph on the server, so the server engine is the thinnest of the three engine packages. - **Plugin slot 5 — Timeline Adapter (§1.3).** "Renders timeline state to a platform backend." `ServerTimelineAdapter` is the server implementation of that slot: the backend is a file on disk instead of an audio device. --- ## 2. Why this package is thin The earlier ecosystem had a browser-only `enterprise-browser-audio-engine` and no server equivalent. The temptation when adding a server engine is to mirror the browser engine's structure — a node graph, a scheduler, a render loop. That would be duplication: the server has no real-time constraint and no `AudioContext`, so a "server render pipeline" would just be a worse copy of `audio-core`'s `streamPlan`. Instead, the server engine is defined by **what the server uniquely has that the browser does not**: a filesystem. So the package is exactly three things: 1. `FileSourceAdapter` — disk/URL bytes → `AudioDocument` (via `audio-codecs` decode). 2. `FileSinkAdapter` — `AudioDocument` → disk bytes (via `audio-codecs` encode). 3. `ServerTimelineAdapter` — the slot-5 `TimelineAdapter` whose backend is a file. Everything else — compiling edits, walking pages, running process ops, scheduling clips, resolving musical time — is imported. If a feature can run unchanged in a browser worker or an edge function, it does **not** belong here. --- ## 3. Source / sink adapter strategy ### 3.1. The `FsLike` seam `FileSourceAdapter` and `FileSinkAdapter` accept an optional injectable `FsLike` adapter. This is a **dependency-inversion seam**, not a mocking hook. Its two real uses: - **Fault injection** — wrap a real `node:fs` with a thin shim that throws a specific error (e.g. an `EBUSY`-style failure) on the Nth call, so error paths can be exercised deterministically. - **Alternate backends** — a future in-memory or object-store backend can satisfy the same interface without changing adapter code. Per the repo's "no mocks — real services" rule, the *default* path uses `node:fs` directly, and **every filesystem test runs against a real `node:fs.mkdtemp` temporary directory**. The `FsLike` seam is never used to replace the filesystem with an in-memory fake in tests. ### 3.2. Format detection and codec delegation `FileSourceAdapter.load` reads the leading bytes, sniffs the container, and hands off to `@suaveplan/audio-codecs` `decodeSource`. `FileSinkAdapter.save` looks up the requested `format` in the `CodecRegistry` and pipes through its encoder. The engine package owns **zero** codec logic — it only owns the byte transport between disk and the codec layer. ### 3.3. Streaming vs. buffered Both adapters expose two modes: - **Buffered** — `load` / `save` for the common "decode this whole file" / "encode this whole document" case. - **Streaming** — `createReadStream` / `createWriteStream` return WHATWG `ReadableStream` / `WritableStream`, composable with `@suaveplan/streams`, for large files that should not be fully buffered. These are backed by `node:fs.createReadStream` / `createWriteStream`. ### 3.4. Code sketch — server render is a pipe `ServerTimelineAdapter.play` is not a render loop; it is a single pipe expression that reuses `audio-core`'s stream: ```ts // TimelineAdapter contract: play(time?: number) play(time?: number) { const stream = audioCore.streamPlan(this.compiledDoc, { at: time ?? 0 }) const encoder = codecRegistry.encodeStream(this.compiledDoc, this.format) stream .pipeThrough(encoder) .pipeTo(this.sink.createWriteStream(this.outputPath)) } ``` `lookAhead` is `0` because there is no real-time scheduler — the render runs as fast as the disk and CPU allow. `getCurrentTime()` reports render *progress*, not wall-clock playback position. --- ## 4. Path safety Server file I/O is an attack surface. Every path argument — to `load`, `loadMany`, `createReadStream`, `save`, `saveMany`, `createWriteStream`, and the `ServerTimelineAdapter` `outputPath` — passes through a `sanitizePath` step before any `FsLike` call: - empty strings and null-byte paths are rejected; - when a `rootDir` boundary is configured, paths that resolve outside it via `..` traversal are rejected; - rejections throw `AudioEngineServerError` with code `AUDIO_ENGINE_SERVER.INVALID_PATH` **before** any filesystem call. URL inputs to `load` skip filesystem sanitisation but are validated as `http`/`https` URLs and fetched through the injected `fetch`. --- ## 5. Transcode use-cases The canonical server use-case is **transcoding** — load one format, optionally apply edits, save another format. The full transcode *workflow* (queueing, parallelism) is **not** a server-specific feature: it uses `@suaveplan/queue` + `@suaveplan/streams` and runs identically in a browser worker, a server process, or an edge function. The master spec documents that as a cross-cutting pattern. The **only** environment-specific code in a transcode job is the source/sink adapter — which is exactly what this package provides. A CLI transcode is: ```ts import { FileSourceAdapter, FileSinkAdapter } from '@suaveplan/audio-engine-server' const source = new FileSourceAdapter() const sink = new FileSinkAdapter() const doc = await source.load(inputPath) // ...apply universal edits via doc.run(...)... await sink.save(doc, outputPath, 'flac') ``` `loadMany` / `saveMany` provide bulk helpers for the simple parallel case without pulling in the full `@suaveplan/queue` machinery. --- ## 6. Integration with genesis packages - **`@suaveplan/audio-core`** — `AudioDocument` is the in-memory currency of both adapters; `streamPlan` is the render engine `ServerTimelineAdapter` pipes from. No DSP is re-implemented. - **`@suaveplan/audio-codecs`** — `decodeSource` / `encodeStream` / `CodecRegistry` do all format work; the engine package only moves bytes between disk and the codec layer. - **`@suaveplan/audio-timeline`** — supplies the `TimelineAdapter` interface (plugin slot 5) and the `Track` / `Clip` types `ServerTimelineAdapter` consumes. - **`@suaveplan/audio-transport`** — supplies the `Transport` contract the adapter's playback controls (`play`/`pause`/`stop`/`seek`) align to, even though server playback is non-real-time. - **`@suaveplan/streams`** — the `ReadableStream` / `WritableStream` / `TransformStream` primitives the streaming read/write paths and the render pipe are built from. - **`@suaveplan/opentelemetry`** — spans (`file.load`, `file.save`, `server.render`), byte counters, and duration histograms; inert when no exporter is registered. - **`@suaveplan/error`** — supplies `SuaveplanError` and `defineCodes`. The package exports `AudioEngineServerError` (extending `AudioError` from `@suaveplan/audio-core`) carrying `AUDIO_ENGINE_SERVER.*` codes registered via `defineCodes("AUDIO_ENGINE_SERVER", [...])`. --- ## 7. File layout ```text packages/media/audio/audio-engine-server/ package.json, tsconfig.json, vitest.config.ts src/ index.ts error-codes.ts source/ file-source.ts .md .types.ts .test.ts index.ts sink/ file-sink.ts .md .types.ts .test.ts index.ts adapter/ server-adapter.ts .md .types.ts .test.ts index.ts __benchmarks__/ io.bench.ts tests/ integration.test.ts property.test.ts purity.test.ts exports.test.ts ``` --- ## 8. Benchmarks - `io.bench.ts` — load a 100 MB WAV through `FileSourceAdapter.load`, then save a 100 MB FLAC through `FileSinkAdapter.save`, measuring throughput in MB/s for both the buffered and the streaming path. --- ## 9. Decisions and trade-offs - **No separate server render pipeline.** The server engine reuses `audio-core`'s `streamPlan` rather than owning a render loop. A server-specific pipeline would duplicate logic that already runs correctly and is already tested in `audio-core`; the only thing the server adds is the filesystem sink at the end of the pipe. - **`FsLike` is a seam, not a mock.** Tests run against real `node:fs.mkdtemp` tmpdirs per the repo's no-mocks rule. The injectable interface exists for fault injection and alternate backends, and the default path is plain `node:fs`. - **`lookAhead` is `0`.** The `TimelineAdapter` contract carries a `lookAhead` for real-time scheduling headroom. Server rendering is not real-time — it runs as fast as possible — so the value is fixed at `0` rather than configurable. - **Batch processing is documented, not implemented.** Bulk transcoding via `@suaveplan/queue` is a universal pattern; only the source/sink adapter is environment-specific. Adding a queue here would pull a universal concern into a leaf package. `loadMany` / `saveMany` cover the simple parallel case; anything richer composes `@suaveplan/queue` at the application layer. - **Leaf node.** No universal package may depend on `audio-engine-server`; its sole downstream consumer is `@suaveplan/audio-cli`. This keeps the Node-only surface confined to the bottom of the dependency graph.