# Tasks: enterprise-gaming-api-plugin-anticheat ## 0. Pre-flight (non-negotiable) - [ ] 0.1 Confirm clean working tree (`git status` reports nothing) and no in-flight worktrees with uncommitted work (`git worktree list` then `git status` in each) - [ ] 0.2 If any worktrees exist under `.claude/worktrees/`, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (`git worktree remove`) before opening a new one — code that has been lost twice on main is the failure mode this guards against. - [ ] 0.3 Confirm the package set in `MANIFEST.md` matches `find packages -maxdepth 3 -name package.json` count. Drift here means a prior change archived without regenerating the manifest. ## Phase 1 — Scaffold - [ ] Create `gaming/server/api-plugin-anticheat/` (`@suaveplan/api-plugin-anticheat`, `0.1.0`, `sideEffects: false`) - [ ] `tsconfig.json`, `vitest.config.ts` ## Phase 2 — Error codes + types - [ ] `src/error-codes.ts` + `src/types/common.ts` + `common.md` ## Phase 3 — Violation tracker - [ ] `src/core/violation-tracker/violation-tracker.ts` — check/addViolation/getTrustScore/isBanned/tick/reset, OTel counters - [ ] Tests (decay, ban threshold, per-type thresholds) - [ ] Docs ## Phase 4 — Routes - [ ] `src/routes/anticheat.ts` — all HTTP endpoints - [ ] `src/routes/anticheat.md` ## Phase 5 — Plugin factory - [ ] `src/plugin.ts` — `antiCheatPlugin()` factory - [ ] `src/plugin.md` ## Phase 6 — Integration tests - [ ] `tests/integration.test.ts` — POST /check → trust score → ban event ## Phase 7 — Pre-publish gate - [ ] `bunx turbo lint typecheck test --filter=@suaveplan/api-plugin-anticheat` green - [ ] 100% coverage - [ ] Publish: `bun scripts/publish.ts --package @suaveplan/api-plugin-anticheat`