# Tasks: enterprise-gaming-character-vehicle-picker ## 0. Pre-flight (non-negotiable) - [ ] 0.1 Confirm clean working tree (`git status` reports nothing) and no in-flight worktrees with uncommitted work (`git worktree list` then `git status` in each) - [ ] 0.2 If any worktrees exist under `.claude/worktrees/`, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (`git worktree remove`) before opening a new one — code that has been lost twice on main is the failure mode this guards against. - [ ] 0.3 Confirm the package set in `MANIFEST.md` matches `find packages -maxdepth 3 -name package.json` count. Drift here means a prior change archived without regenerating the manifest. ## Phase 1 — Scaffold - [ ] Create `gaming/rigs/character-vehicle-picker/` (`@suaveplan/character-vehicle-picker`, `0.1.0`, `sideEffects: false`) - [ ] `tsconfig.json`, `vitest.config.ts` ## Phase 2 — Error codes & constants - [ ] `src/error-codes.ts` + `src/constants/index.ts` ## Phase 3 — Types - [ ] `src/types/common.ts` + `common.md` ## Phase 4 — Character catalog - [ ] `src/core/character-catalog/character-catalog.ts` — list/filter/unlock/lock - [ ] Tests + docs ## Phase 5 — Vehicle catalog - [ ] `src/core/vehicle-catalog/vehicle-catalog.ts` — same surface, vehicle-specific type field - [ ] Tests + docs ## Phase 6 — Picker state - [ ] `src/core/picker-state/picker-state.ts` — selectCharacter/selectVehicle/confirm/undo/redo, locked guard, events - [ ] Tests + docs ## Phase 7 — Encoding utils - [ ] `src/utils/encoding.ts` — `encodePickerSelection` / `decodePickerSelection` via `game-state-schemas` - [ ] Tests + docs ## Phase 8 — Integration tests - [ ] `tests/integration.test.ts` — full pick → confirm → encode → decode round-trip ## Phase 9 — Pre-publish gate - [ ] `bunx turbo lint typecheck test --filter=@suaveplan/character-vehicle-picker` green - [ ] 100% coverage - [ ] Publish: `bun scripts/publish.ts --package @suaveplan/character-vehicle-picker`