# Tasks: enterprise-gaming-chat ## 0. Pre-flight (non-negotiable) - [ ] 0.1 Confirm clean working tree (`git status` reports nothing) and no in-flight worktrees with uncommitted work (`git worktree list` then `git status` in each) - [ ] 0.2 If any worktrees exist under `.claude/worktrees/`, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (`git worktree remove`) before opening a new one — code that has been lost twice on main is the failure mode this guards against. - [ ] 0.3 Confirm the package set in `MANIFEST.md` matches `find packages -maxdepth 3 -name package.json` count. Drift here means a prior change archived without regenerating the manifest. ## Phase 1 — Scaffold - [ ] Create `gaming/multiplayer/chat/` (`@suaveplan/chat`, `0.1.0`, `sideEffects: false`) - [ ] `tsconfig.json`, `vitest.config.ts` ## Phase 2 — Error codes & constants - [ ] `src/error-codes.ts` + `src/constants/index.ts` — `DEFAULT_HISTORY_SIZE`, `DEFAULT_RATE_LIMIT` ## Phase 3 — Types - [ ] `src/types/common.ts` + `common.md` ## Phase 4 — Rate limiter utility - [ ] `src/utils/rate-limiter.ts` — sliding-window per-player counter - [ ] Tests + docs ## Phase 5 — Profanity filter - [ ] `src/utils/profanity-filter.ts` — blocklist trie, mask/block mode, whole-word detection - [ ] Tests + docs ## Phase 6 — Chat channel - [ ] `src/core/chat-channel/chat-channel.ts` — history ring buffer, subscribe/unsubscribe - [ ] Tests + docs ## Phase 7 — Chat manager - [ ] `src/core/chat-manager/chat-manager.ts` — sendMessage/whisper/mute/unmute/tick, rate + mute checks, OTel - [ ] Tests + docs ## Phase 8 — Integration tests - [ ] `tests/integration.test.ts` — channel message flow, rate limit, mute expiry, whisper ## Phase 9 — Pre-publish gate - [ ] `bunx turbo lint typecheck test --filter=@suaveplan/chat` green - [ ] 100% coverage - [ ] Publish: `bun scripts/publish.ts --package @suaveplan/chat`