# Tasks: enterprise-gaming-hitbox ## 0. Pre-flight (non-negotiable) - [ ] 0.1 Confirm clean working tree (`git status` reports nothing) and no in-flight worktrees with uncommitted work (`git worktree list` then `git status` in each) - [ ] 0.2 If any worktrees exist under `.claude/worktrees/`, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (`git worktree remove`) before opening a new one — code that has been lost twice on main is the failure mode this guards against. - [ ] 0.3 Confirm the package set in `MANIFEST.md` matches `find packages -maxdepth 3 -name package.json` count. Drift here means a prior change archived without regenerating the manifest. ## Phase 1 — Scaffold - [ ] Create `gaming/combat/hitbox/` (`@suaveplan/hitbox`, `0.1.0`, `sideEffects: false`) - [ ] `tsconfig.json`, `vitest.config.ts` ## Phase 2 — Error codes & constants - [ ] `src/error-codes.ts` + `src/constants/index.ts` — default zone multipliers ## Phase 3 — Types - [ ] `src/types/common.ts` + `common.md` ## Phase 4 — Intersection math - [ ] `src/utils/intersection.ts` — ray-AABB, ray-sphere, ray-capsule, sphere-AABB, AABB-AABB - [ ] Tests + docs ## Phase 5 — Hitbox rig - [ ] `src/core/hitbox-rig/hitbox-rig.ts` — bone update, descriptor validation, volume list - [ ] Tests + docs ## Phase 6 — Query - [ ] `src/core/query/query.ts` — `queryRay`, `querySphere`, `queryAABB` with spatial-hash broad-phase, result sorting - [ ] OTel instrumentation - [ ] Tests + docs ## Phase 7 — Property tests - [ ] `tests/property.test.ts` — ray-sphere hit distance bounds, AABB containment ## Phase 8 — Pre-publish gate - [ ] `bunx turbo lint typecheck test --filter=@suaveplan/hitbox` green - [ ] 100% coverage - [ ] Publish: `bun scripts/publish.ts --package @suaveplan/hitbox`