# OpenSpec Change: enterprise-gaming-leaderboard - **Change ID**: enterprise-gaming-leaderboard - **Package**: `@suaveplan/leaderboard` - **Category**: gaming/multiplayer - **Target path**: `gaming/multiplayer/leaderboard` - **Status**: PROPOSED - **Date**: 2026-04-24 - **Reference spec**: `/mnt/s/web/suaveplan/enterprise/leaderboard.md` --- ## Summary Deliver `@suaveplan/leaderboard` on the genesis branch from scratch at enterprise quality. The package provides a leaderboard system with ranked score submission, seasonal resets, and around-player rank queries. A `Leaderboard` uses an in-memory sorted structure (array + binary search for O(log n) insert/rank); a `SeasonManager` tracks active season with start/end timestamps and archives previous season results; `aroundPlayer` returns N entries above and below a given player for contextual ranking display. Genesis adds Zod schemas, structured errors, OTel submission counter, injectable clock, and 100% coverage with property tests for rank monotonicity. --- ## Current-state audit (genesis) Package does not exist on genesis yet — fresh build. --- ## Available workspace deps on genesis | Package | Role | |---|---| | `@suaveplan/error` (`workspace:^`) | `LeaderboardError`; `LB.*` codes | | `@suaveplan/types` (`workspace:^`) | `Clock` | | `@suaveplan/events` (`workspace:^`) | `lb:score_updated`, `lb:season_reset`, `lb:rank_achieved` events | | `zod` (`catalog:forms`) | `LeaderboardEntry`, `Season` schemas | | `@opentelemetry/api` (`catalog:observability`) | Submission counter, entry count gauge | --- ## Public API surface ```ts interface LeaderboardEntry { playerId: string displayName: string score: number rank: number updatedAt: number metadata?: Record } function createLeaderboard(options?: LeaderboardOptions): Leaderboard interface LeaderboardOptions { name?: string maxEntries?: number // default unlimited (in-memory); set for top-N boards order?: 'desc' | 'asc' // default 'desc' (higher = better) clock?: Clock } interface Leaderboard { submit(playerId: string, displayName: string, score: number, metadata?: Record): LeaderboardEntry getEntry(playerId: string): LeaderboardEntry | undefined getRank(playerId: string): number | undefined getPage(page: number, pageSize?: number): LeaderboardEntry[] aroundPlayer(playerId: string, radius?: number): LeaderboardEntry[] remove(playerId: string): void reset(): void readonly size: number } // Seasons function createSeasonManager(options: SeasonManagerOptions): SeasonManager interface SeasonManagerOptions { seasonDuration: number // seconds clock?: Clock } interface SeasonManager { getCurrentSeason(): Season tick(dt: number): void // check for season expiry getArchive(): ArchivedSeason[] archiveCurrent(leaderboard: Leaderboard): void } interface Season { id: string number: number startedAt: number endsAt: number isActive: boolean } interface ArchivedSeason extends Season { topEntries: LeaderboardEntry[] } ``` ### Error codes ```ts type LbErrorCode = | 'LB_ENTRY_NOT_FOUND' | 'LB_INVALID_SCORE' | 'LB_SEASON_NOT_ACTIVE' | 'LB_PAGE_OUT_OF_RANGE' ``` --- ## File layout ```text gaming/multiplayer/leaderboard/ package.json tsconfig.json vitest.config.ts src/ index.ts error-codes.ts constants/index.ts types/common.ts types/common.md core/ leaderboard/ leaderboard.ts leaderboard.md leaderboard.types.ts leaderboard.test.ts index.ts season-manager/ season-manager.ts season-manager.md season-manager.types.ts season-manager.test.ts index.ts tests/ property.test.ts integration.test.ts ``` --- ## Impact **Downstream**: `@suaveplan/react-game-hud` renders mini leaderboard widget; `@suaveplan/api-plugin-game-server` exposes leaderboard HTTP routes. Prerequisites: `@suaveplan/error`, `@suaveplan/types`, `@suaveplan/events`.