# Tasks: enterprise-gaming-r3f-character-vehicle ## 0. Pre-flight (non-negotiable) - [ ] 0.1 Confirm clean working tree (`git status` reports nothing) and no in-flight worktrees with uncommitted work (`git worktree list` then `git status` in each) - [ ] 0.2 If any worktrees exist under `.claude/worktrees/`, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (`git worktree remove`) before opening a new one — code that has been lost twice on main is the failure mode this guards against. - [ ] 0.3 Confirm the package set in `MANIFEST.md` matches `find packages -maxdepth 3 -name package.json` count. Drift here means a prior change archived without regenerating the manifest. ## Phase 1 — Scaffold + types - [ ] Create `gaming/character/r3f-character-vehicle/` ## Phase 2 — FSM - [ ] on-foot → entering → driving → exiting state machine - [ ] Proximity detection, mount/dismount event hooks - [ ] Tests + docs ## Phase 3 — Provider + `useCharacterVehicle` - [ ] Context bridging character and vehicle instances ## Phase 4 — `CharacterVehicleSystem` component + story - [ ] Driver pose IK (hands on wheel), camera transition ## Phase 5 — Pre-publish gate - [ ] `bunx turbo lint typecheck test --filter=@suaveplan/r3f-character-vehicle` green - [ ] 100% coverage - [ ] Publish: `bun scripts/publish.ts --package @suaveplan/r3f-character-vehicle`