# Tasks: enterprise-gaming-r3f-character ## 0. Pre-flight (non-negotiable) - [ ] 0.1 Confirm clean working tree (`git status` reports nothing) and no in-flight worktrees with uncommitted work (`git worktree list` then `git status` in each) - [ ] 0.2 If any worktrees exist under `.claude/worktrees/`, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (`git worktree remove`) before opening a new one — code that has been lost twice on main is the failure mode this guards against. - [ ] 0.3 Confirm the package set in `MANIFEST.md` matches `find packages -maxdepth 3 -name package.json` count. Drift here means a prior change archived without regenerating the manifest. ## Phase 1 — Scaffold + types - [ ] Create `gaming/character/r3f-character/` ## Phase 2 — Locomotion state machine - [ ] idle/walk/run/jump/fall transitions from speed + isGrounded - [ ] Tests + docs ## Phase 3 — AnimationMixer driver - [ ] Blend weight updates, crossfade, AnimationAction pool - [ ] Tests + docs ## Phase 4 — Character provider + `useCharacter` - [ ] Context bridging physics + animation state - [ ] Tests + docs ## Phase 5 — `Character` component + story - [ ] Wires physics backend, animation mixer, foot IK, procedural modifiers ## Phase 6 — Pre-publish gate - [ ] `bunx turbo lint typecheck test --filter=@suaveplan/r3f-character` green - [ ] 100% coverage - [ ] Publish: `bun scripts/publish.ts --package @suaveplan/r3f-character`