# OpenSpec Change: enterprise-gaming-r3f-inventory - **Change ID**: enterprise-gaming-r3f-inventory - **Package**: `@suaveplan/r3f-inventory` - **Category**: gaming/gameplay - **Target path**: `gaming/gameplay/r3f-inventory` - **Status**: PROPOSED - **Date**: 2026-04-24 --- ## Summary Deliver `@suaveplan/r3f-inventory` on the genesis branch from scratch at enterprise quality. The package provides a 3D grid-based inventory rendered inside a React Three Fiber scene or as an HTML overlay: `InventoryGrid` with configurable cell size and slot count, `ItemMesh` showing a 3D model preview of each item, `EquipmentSlots` with body-region anchors, `LootTable` drop-chance visualization, and `useInventory()` backed by a framework-agnostic `InventoryManager`. Drag-and-drop reordering, stack splitting, and equipment slot restriction rules are enforced by the manager. Genesis adds 100% coverage and Storybook stories. --- ## Available workspace deps `@suaveplan/error`, `@suaveplan/types`, `@suaveplan/events`, react, `@react-three/fiber`, `@react-three/drei`, three. --- ## Public API surface ```ts interface InventoryItem { id: string name: string stackSize: number maxStack: number equipSlot?: EquipmentSlot modelUrl?: string iconUrl?: string } type EquipmentSlot = 'head' | 'chest' | 'legs' | 'feet' | 'mainHand' | 'offHand' | 'ring' | 'neck' function createInventoryManager(options: InventoryOptions): InventoryManager function InventoryGrid(props: InventoryGridProps): JSX.Element function EquipmentSlots(props: EquipmentSlotsProps): JSX.Element function ItemMesh(props: ItemMeshProps): JSX.Element function LootTableDisplay(props: LootTableDisplayProps): JSX.Element function useInventory(): InventoryState & { manager: InventoryManager } ``` --- ## File layout ```text gaming/gameplay/r3f-inventory/ package.json / tsconfig.json / vitest.config.ts src/ index.ts / error-codes.ts types/common.ts + md state/inventory-manager.ts + md + test hooks/use-inventory.ts + md + test components/ InventoryGrid/ (tsx + md + test + stories + index) EquipmentSlots/ (tsx + md + test + stories + index) ItemMesh/ (tsx + md + test + stories + index) LootTableDisplay/ (tsx + md + test + stories + index) tests/integration.test.ts ```