# Tasks: enterprise-gaming-r3f-ui ## 0. Pre-flight (non-negotiable) - [ ] 0.1 Confirm clean working tree (`git status` reports nothing) and no in-flight worktrees with uncommitted work (`git worktree list` then `git status` in each) - [ ] 0.2 If any worktrees exist under `.claude/worktrees/`, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (`git worktree remove`) before opening a new one — code that has been lost twice on main is the failure mode this guards against. - [ ] 0.3 Confirm the package set in `MANIFEST.md` matches `find packages -maxdepth 3 -name package.json` count. Drift here means a prior change archived without regenerating the manifest. ## Phase 1 — Scaffold - [ ] Create `gaming/gameplay/r3f-ui/` (`@suaveplan/r3f-ui`, `0.1.0`, `sideEffects: false`) ## Phase 2 — Types + error codes - [ ] `src/types/common.ts` + `common.md` - [ ] `src/error-codes.ts` ## Phase 3 — Components - [ ] `Billboard3D` — always-facing panel, lock-axis config, drei Html wrapper - [ ] `WorldLabel` — 3D-anchored text with screen-edge clamping - [ ] `HealthBar3D` — segmented progress bar above entity - [ ] `InteractionPrompt` — contextual action tooltip with keyboard hint - [ ] `Tooltip3D` — hover-triggered tooltip - [ ] `RadialMenu` — circular context menu with item icons - [ ] Tests + Storybook stories for each ## Phase 4 — Integration tests - [ ] `tests/integration.test.ts` — visibility, position tracking, radial selection ## Phase 5 — Pre-publish gate - [ ] `bunx turbo lint typecheck test --filter=@suaveplan/r3f-ui` green - [ ] 100% coverage - [ ] Publish: `bun scripts/publish.ts --package @suaveplan/r3f-ui`