# OpenSpec Change: enterprise-gaming-r3f-weather - **Change ID**: enterprise-gaming-r3f-weather - **Package**: `@suaveplan/r3f-weather` - **Category**: gaming/scene - **Target path**: `gaming/scene/r3f-weather` - **Status**: PROPOSED - **Date**: 2026-04-24 - **Reference spec**: `/mnt/s/web/suaveplan/enterprise/r3f-weather.md` --- ## Summary Deliver `@suaveplan/r3f-weather` on the genesis branch from scratch at enterprise quality. The package provides R3F weather rendering: GPU-instanced rain/snow particles driven by `WeatherState` from `@suaveplan/weather`; dynamic `` density from `weatherState.fogDensity`; lightning flash via PointLight pulse on `weather:lightning` event; surface wetness PBR normal-map overlay applied via material compositing. A `WeatherRenderer` component subscribes to `WeatherSystem` and drives all sub-systems. Genesis adds structured errors, OTel particle-count gauge, and 100% coverage. --- ## Available workspace deps `@suaveplan/error`, `@suaveplan/weather`, `@suaveplan/events`, react, `@react-three/fiber`, `@react-three/drei`, three. --- ## Public API surface ```ts function WeatherRenderer(props: WeatherRendererProps): JSX.Element // weatherSystem, particleCount, lightningIntensity function RainParticles(props: RainParticlesProps): JSX.Element function SnowParticles(props: SnowParticlesProps): JSX.Element function LightningFlash(props: LightningFlashProps): JSX.Element function FogLayer(props: FogLayerProps): JSX.Element function useWeatherRenderer(): WeatherRenderState ``` --- ## File layout ```text gaming/scene/r3f-weather/ package.json / tsconfig.json / vitest.config.ts src/ index.ts / error-codes.ts / constants/index.ts types/common.ts + md components/ WeatherRenderer/ (tsx + md + test + stories + index) RainParticles/ (tsx + md + test + stories + index) SnowParticles/ (tsx + md + test + stories + index) LightningFlash/ (tsx + md + test + stories + index) FogLayer/ (tsx + md + test + stories + index) hooks/use-weather-renderer.ts + md + test tests/integration.test.ts ```