# Tasks: enterprise-gaming-r3f-weather ## 0. Pre-flight (non-negotiable) - [ ] 0.1 Confirm clean working tree (`git status` reports nothing) and no in-flight worktrees with uncommitted work (`git worktree list` then `git status` in each) - [ ] 0.2 If any worktrees exist under `.claude/worktrees/`, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (`git worktree remove`) before opening a new one — code that has been lost twice on main is the failure mode this guards against. - [ ] 0.3 Confirm the package set in `MANIFEST.md` matches `find packages -maxdepth 3 -name package.json` count. Drift here means a prior change archived without regenerating the manifest. ## Phase 1 — Scaffold - [ ] Create `gaming/scene/r3f-weather/` (`@suaveplan/r3f-weather`, `0.1.0`, `sideEffects: false`) ## Phase 2 — Types - [ ] `src/types/common.ts` + `common.md` ## Phase 3 — Particle components - [ ] `RainParticles` — instanced vertical streaks, speed from windSpeed - [ ] `SnowParticles` — instanced billboard quads, slow drift - [ ] Tests + stories ## Phase 4 — Lightning + fog - [ ] `LightningFlash` — listens for `weather:lightning` event, PointLight pulse + decay - [ ] `FogLayer` — drives `` near/far from weatherState.fogDensity - [ ] Tests + stories ## Phase 5 — `WeatherRenderer` orchestrator + `useWeatherRenderer` - [ ] Tests + Storybook ## Phase 6 — Pre-publish gate - [ ] `bunx turbo lint typecheck test --filter=@suaveplan/r3f-weather` green - [ ] 100% coverage - [ ] Publish: `bun scripts/publish.ts --package @suaveplan/r3f-weather`