# Tasks: enterprise-gaming-react-crafting ## 0. Pre-flight (non-negotiable) - [ ] 0.1 Confirm clean working tree (`git status` reports nothing) and no in-flight worktrees with uncommitted work (`git worktree list` then `git status` in each) - [ ] 0.2 If any worktrees exist under `.claude/worktrees/`, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (`git worktree remove`) before opening a new one — code that has been lost twice on main is the failure mode this guards against. - [ ] 0.3 Confirm the package set in `MANIFEST.md` matches `find packages -maxdepth 3 -name package.json` count. Drift here means a prior change archived without regenerating the manifest. ## Phase 1 — Scaffold - [ ] Create `gaming/react/react-crafting/` (`@suaveplan/react-crafting`, `0.1.0`, `sideEffects: false`) ## Phase 2 — Types - [ ] `src/types/common.ts` + `common.md` ## Phase 3 — UI manager + hook - [ ] `CraftingUIManager` wraps station + registry; exposes recipe list, queue, can-craft status - [ ] `useCrafting` via `useSyncExternalStore` - [ ] Tests + docs for both ## Phase 4 — Components - [ ] `RecipeBrowser` — filterable list of recipes with affordability indicators - [ ] `RecipeCard` — ingredient list, output preview, craft button - [ ] `CraftQueue` — list of active jobs - [ ] `CraftProgress` — animated progress bar for one job - [ ] `CraftResult` — output item notification toast - [ ] Tests + Storybook stories for each ## Phase 5 — Pre-publish gate - [ ] `bunx turbo lint typecheck test --filter=@suaveplan/react-crafting` green - [ ] 100% coverage - [ ] Publish: `bun scripts/publish.ts --package @suaveplan/react-crafting`