# Tasks: enterprise-gaming-react-game-settings ## 0. Pre-flight (non-negotiable) - [ ] 0.1 Confirm clean working tree (`git status` reports nothing) and no in-flight worktrees with uncommitted work (`git worktree list` then `git status` in each) - [ ] 0.2 If any worktrees exist under `.claude/worktrees/`, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (`git worktree remove`) before opening a new one — code that has been lost twice on main is the failure mode this guards against. - [ ] 0.3 Confirm the package set in `MANIFEST.md` matches `find packages -maxdepth 3 -name package.json` count. Drift here means a prior change archived without regenerating the manifest. ## Phase 1 — Scaffold - [ ] Create `gaming/react/react-game-settings/` (`@suaveplan/react-game-settings`, `0.1.0`, `sideEffects: false`) - [ ] `tsconfig.json`, `vitest.config.ts` ## Phase 2 — Types + schemas - [ ] `src/types/common.ts` + `common.md` — `GameSettings`, category interfaces, Zod schemas ## Phase 3 — Settings manager - [ ] `src/state/settings-manager.ts` — update/reset/save/load (localStorage), dirty flag - [ ] Tests + docs ## Phase 4 — `useGameSettings` hook - [ ] Tests + docs ## Phase 5 — Components (each: tsx + md + test + stories) - [ ] `SettingsPanel` — tabbed category container - [ ] `SettingsSlider` — min/max/step range input - [ ] `SettingsToggle` — boolean checkbox/switch - [ ] `SettingsDropdown` — option select - [ ] `KeybindRow` — capture mode with `@suaveplan/controller` virtual adapter ## Phase 6 — Pre-publish gate - [ ] `bunx turbo lint typecheck test --filter=@suaveplan/react-game-settings` green - [ ] 100% coverage - [ ] Publish: `bun scripts/publish.ts --package @suaveplan/react-game-settings`