2.2 KiB
2.2 KiB
Tasks: enterprise-gaming-animation-events
0. Pre-flight (non-negotiable)
- 0.1 Confirm clean working tree (
git statusreports nothing) and no in-flight worktrees with uncommitted work (git worktree listthengit statusin each) - 0.2 If any worktrees exist under
.claude/worktrees/, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (git worktree remove) before opening a new one — code that has been lost twice on main is the failure mode this guards against. - 0.3 Confirm the package set in
MANIFEST.mdmatchesfind packages -maxdepth 3 -name package.jsoncount. Drift here means a prior change archived without regenerating the manifest.
Phase 1 — Scaffold
- Create
gaming/rigs/animation-events/(@suaveplan/animation-events,0.1.0,sideEffects: false) tsconfig.json,vitest.config.ts
Phase 2 — Error codes & constants
src/error-codes.ts+src/constants/index.ts
Phase 3 — Types
src/types/common.ts+common.md
Phase 4 — Event track
src/core/event-track/event-track.ts— sorted events, range query, wrap-around- Tests + docs
Phase 5 — Dispatcher
src/core/dispatcher/dispatcher.ts— normalised time delta dispatch, loop wrap, OTel counter- Tests + docs
Phase 6 — Foot contact detector
src/core/foot-contact/foot-contact.ts— Y-velocity windowed average, plant position tracking- Tests + docs
Phase 7 — Procedural modifiers
src/modifiers/head-bob/head-bob.ts— sinusoidal bob driven by movement speedsrc/modifiers/breathing/breathing.ts— chest/spine sway at breathing ratesrc/modifiers/aim-offset/aim-offset.ts—solveLookAtadditive spine rotation- Tests + docs for all three
Phase 8 — Integration tests
tests/integration.test.ts— track events dispatched over full animation loop, foot contact + IK plant
Phase 9 — Pre-publish gate
bunx turbo lint typecheck test --filter=@suaveplan/animation-eventsgreen- 100% coverage
- Publish:
bun scripts/publish.ts --package @suaveplan/animation-events