2.2 KiB
2.2 KiB
Tasks: enterprise-gaming-behavior-tree
0. Pre-flight (non-negotiable)
- 0.1 Confirm clean working tree (
git statusreports nothing) and no in-flight worktrees with uncommitted work (git worktree listthengit statusin each) - 0.2 If any worktrees exist under
.claude/worktrees/, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (git worktree remove) before opening a new one — code that has been lost twice on main is the failure mode this guards against. - 0.3 Confirm the package set in
MANIFEST.mdmatchesfind packages -maxdepth 3 -name package.jsoncount. Drift here means a prior change archived without regenerating the manifest.
Phase 1 — Scaffold
- Create
gaming/ai/behavior-tree/(@suaveplan/behavior-tree,0.1.0,sideEffects: false) tsconfig.json,vitest.config.ts
Phase 2 — Error codes & constants
src/error-codes.ts+src/constants/index.ts
Phase 3 — Types
src/types/common.ts+common.md
Phase 4 — Blackboard
src/core/blackboard/blackboard.ts— get/set/has/delete/clear/clone- Tests + docs
Phase 5 — Leaf nodes
src/core/nodes/leaves.ts—action,condition,waitwith clock- Tests + docs
Phase 6 — Composite nodes
src/core/nodes/composites.ts—sequence,selector,parallelwith success/failure policies- Tests + docs
Phase 7 — Decorator nodes
src/core/nodes/decorators.ts—inverter,repeater,cooldown,timeout- Tests + docs
Phase 8 — Runner
src/core/runner/runner.ts— tick loop, reset, OTel histogram, lastStatus- Tests + docs
Phase 9 — Fluent builder
src/builder/builder.ts—bt()chainable API producingTreeNodetree- Tests + docs
Phase 10 — Property tests
tests/property.test.ts— sequence: all-success → SUCCESS; selector: first-success → SUCCESS; parallel policies
Phase 11 — Pre-publish gate
bunx turbo lint typecheck test --filter=@suaveplan/behavior-treegreen- 100% coverage
- Publish:
bun scripts/publish.ts --package @suaveplan/behavior-tree