Files
2026-05-27 23:29:53 +01:00

2.2 KiB

Tasks: enterprise-gaming-behavior-tree

0. Pre-flight (non-negotiable)

  • 0.1 Confirm clean working tree (git status reports nothing) and no in-flight worktrees with uncommitted work (git worktree list then git status in each)
  • 0.2 If any worktrees exist under .claude/worktrees/, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (git worktree remove) before opening a new one — code that has been lost twice on main is the failure mode this guards against.
  • 0.3 Confirm the package set in MANIFEST.md matches find packages -maxdepth 3 -name package.json count. Drift here means a prior change archived without regenerating the manifest.

Phase 1 — Scaffold

  • Create gaming/ai/behavior-tree/ (@suaveplan/behavior-tree, 0.1.0, sideEffects: false)
  • tsconfig.json, vitest.config.ts

Phase 2 — Error codes & constants

  • src/error-codes.ts + src/constants/index.ts

Phase 3 — Types

  • src/types/common.ts + common.md

Phase 4 — Blackboard

  • src/core/blackboard/blackboard.ts — get/set/has/delete/clear/clone
  • Tests + docs

Phase 5 — Leaf nodes

  • src/core/nodes/leaves.ts — action, condition, wait with clock
  • Tests + docs

Phase 6 — Composite nodes

  • src/core/nodes/composites.ts — sequence, selector, parallel with success/failure policies
  • Tests + docs

Phase 7 — Decorator nodes

  • src/core/nodes/decorators.ts — inverter, repeater, cooldown, timeout
  • Tests + docs

Phase 8 — Runner

  • src/core/runner/runner.ts — tick loop, reset, OTel histogram, lastStatus
  • Tests + docs

Phase 9 — Fluent builder

  • src/builder/builder.ts — bt() chainable API producing TreeNode tree
  • Tests + docs

Phase 10 — Property tests

  • tests/property.test.ts — sequence: all-success → SUCCESS; selector: first-success → SUCCESS; parallel policies

Phase 11 — Pre-publish gate

  • bunx turbo lint typecheck test --filter=@suaveplan/behavior-tree green
  • 100% coverage
  • Publish: bun scripts/publish.ts --package @suaveplan/behavior-tree