2.0 KiB
2.0 KiB
Tasks: enterprise-gaming-bone-mapping
0. Pre-flight (non-negotiable)
- 0.1 Confirm clean working tree (
git statusreports nothing) and no in-flight worktrees with uncommitted work (git worktree listthengit statusin each) - 0.2 If any worktrees exist under
.claude/worktrees/, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (git worktree remove) before opening a new one — code that has been lost twice on main is the failure mode this guards against. - 0.3 Confirm the package set in
MANIFEST.mdmatchesfind packages -maxdepth 3 -name package.jsoncount. Drift here means a prior change archived without regenerating the manifest.
Phase 1 — Scaffold
- Create
gaming/rigs/bone-mapping/(@suaveplan/bone-mapping,0.1.0,sideEffects: false) tsconfig.json,vitest.config.ts
Phase 2 — Error codes & constants
src/error-codes.ts+src/constants/index.ts— canonical human bone list, keyword weights
Phase 3 — Types
src/types/common.ts+common.md
Phase 4 — Quaternion math utils
src/utils/quat-math.ts— multiply, inverse, slerp, toMatrix, fromMatrix- Tests + docs
Phase 5 — Skeleton detection
src/core/detect/detect.ts— fuzzy name matching against humanoid canonical list- Tests + docs
Phase 6 — Bone matching
src/core/match/match.ts— Levenshtein + anatomical keyword boost,minConfidencefilter- Tests + docs
Phase 7 — Retargeting
src/core/retarget/retarget.ts—buildRetargetMatrix,retargetPose- Tests + docs
Phase 8 — Property tests
tests/property.test.ts— retarget round-trip (source == target skeleton → identity), match symmetry
Phase 9 — Pre-publish gate
bunx turbo lint typecheck test --filter=@suaveplan/bone-mappinggreen- 100% coverage
- Publish:
bun scripts/publish.ts --package @suaveplan/bone-mapping