Files
2026-05-27 23:29:53 +01:00

2.0 KiB

Tasks: enterprise-gaming-bone-mapping

0. Pre-flight (non-negotiable)

  • 0.1 Confirm clean working tree (git status reports nothing) and no in-flight worktrees with uncommitted work (git worktree list then git status in each)
  • 0.2 If any worktrees exist under .claude/worktrees/, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (git worktree remove) before opening a new one — code that has been lost twice on main is the failure mode this guards against.
  • 0.3 Confirm the package set in MANIFEST.md matches find packages -maxdepth 3 -name package.json count. Drift here means a prior change archived without regenerating the manifest.

Phase 1 — Scaffold

  • Create gaming/rigs/bone-mapping/ (@suaveplan/bone-mapping, 0.1.0, sideEffects: false)
  • tsconfig.json, vitest.config.ts

Phase 2 — Error codes & constants

  • src/error-codes.ts + src/constants/index.ts — canonical human bone list, keyword weights

Phase 3 — Types

  • src/types/common.ts + common.md

Phase 4 — Quaternion math utils

  • src/utils/quat-math.ts — multiply, inverse, slerp, toMatrix, fromMatrix
  • Tests + docs

Phase 5 — Skeleton detection

  • src/core/detect/detect.ts — fuzzy name matching against humanoid canonical list
  • Tests + docs

Phase 6 — Bone matching

  • src/core/match/match.ts — Levenshtein + anatomical keyword boost, minConfidence filter
  • Tests + docs

Phase 7 — Retargeting

  • src/core/retarget/retarget.ts — buildRetargetMatrix, retargetPose
  • Tests + docs

Phase 8 — Property tests

  • tests/property.test.ts — retarget round-trip (source == target skeleton → identity), match symmetry

Phase 9 — Pre-publish gate

  • bunx turbo lint typecheck test --filter=@suaveplan/bone-mapping green
  • 100% coverage
  • Publish: bun scripts/publish.ts --package @suaveplan/bone-mapping