Files
2026-05-27 23:29:53 +01:00

2.0 KiB

Tasks: enterprise-gaming-dialogue

0. Pre-flight (non-negotiable)

  • 0.1 Confirm clean working tree (git status reports nothing) and no in-flight worktrees with uncommitted work (git worktree list then git status in each)
  • 0.2 If any worktrees exist under .claude/worktrees/, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (git worktree remove) before opening a new one — code that has been lost twice on main is the failure mode this guards against.
  • 0.3 Confirm the package set in MANIFEST.md matches find packages -maxdepth 3 -name package.json count. Drift here means a prior change archived without regenerating the manifest.

Phase 1 — Scaffold

  • Create gaming/narrative/dialogue/ (@suaveplan/dialogue, 0.1.0, sideEffects: false)
  • tsconfig.json, vitest.config.ts

Phase 2 — Error codes & constants

  • src/error-codes.ts + src/constants/index.ts

Phase 3 — Types

  • src/types/common.ts + common.md

Phase 4 — Condition evaluator

  • src/utils/condition-evaluator.ts — token parser for field op value expressions, no eval
  • Tests (all operators: >=, <=, ==, !=, >, <, hasItem)
  • Docs

Phase 5 — Dialogue tree

  • src/core/dialogue-tree/dialogue-tree.ts — node graph, getChoices with condition filtering
  • Tests + docs

Phase 6 — Conversation session

  • src/core/conversation-session/conversation-session.ts — choose/advance/reset, events, context updates
  • Tests + docs

Phase 7 — Bark system

  • src/core/bark-system/bark-system.ts — pool registry, random selection, per-speaker cooldown
  • Tests + docs

Phase 8 — Integration tests

  • tests/integration.test.ts — full conversation: branching choices, condition gating, bark cooldown cycle

Phase 9 — Pre-publish gate

  • bunx turbo lint typecheck test --filter=@suaveplan/dialogue green
  • 100% coverage
  • Publish: bun scripts/publish.ts --package @suaveplan/dialogue