2.0 KiB
2.0 KiB
Tasks: enterprise-gaming-dialogue
0. Pre-flight (non-negotiable)
- 0.1 Confirm clean working tree (
git statusreports nothing) and no in-flight worktrees with uncommitted work (git worktree listthengit statusin each) - 0.2 If any worktrees exist under
.claude/worktrees/, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (git worktree remove) before opening a new one — code that has been lost twice on main is the failure mode this guards against. - 0.3 Confirm the package set in
MANIFEST.mdmatchesfind packages -maxdepth 3 -name package.jsoncount. Drift here means a prior change archived without regenerating the manifest.
Phase 1 — Scaffold
- Create
gaming/narrative/dialogue/(@suaveplan/dialogue,0.1.0,sideEffects: false) tsconfig.json,vitest.config.ts
Phase 2 — Error codes & constants
src/error-codes.ts+src/constants/index.ts
Phase 3 — Types
src/types/common.ts+common.md
Phase 4 — Condition evaluator
src/utils/condition-evaluator.ts— token parser forfield op valueexpressions, no eval- Tests (all operators: >=, <=, ==, !=, >, <, hasItem)
- Docs
Phase 5 — Dialogue tree
src/core/dialogue-tree/dialogue-tree.ts— node graph, getChoices with condition filtering- Tests + docs
Phase 6 — Conversation session
src/core/conversation-session/conversation-session.ts— choose/advance/reset, events, context updates- Tests + docs
Phase 7 — Bark system
src/core/bark-system/bark-system.ts— pool registry, random selection, per-speaker cooldown- Tests + docs
Phase 8 — Integration tests
tests/integration.test.ts— full conversation: branching choices, condition gating, bark cooldown cycle
Phase 9 — Pre-publish gate
bunx turbo lint typecheck test --filter=@suaveplan/dialoguegreen- 100% coverage
- Publish:
bun scripts/publish.ts --package @suaveplan/dialogue