1.9 KiB
1.9 KiB
Tasks: enterprise-gaming-game-persistence
0. Pre-flight (non-negotiable)
- 0.1 Confirm clean working tree (
git statusreports nothing) and no in-flight worktrees with uncommitted work (git worktree listthengit statusin each) - 0.2 If any worktrees exist under
.claude/worktrees/, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (git worktree remove) before opening a new one — code that has been lost twice on main is the failure mode this guards against. - 0.3 Confirm the package set in
MANIFEST.mdmatchesfind packages -maxdepth 3 -name package.jsoncount. Drift here means a prior change archived without regenerating the manifest.
Phase 1 — Scaffold
- Create
gaming/engine/game-persistence/(@suaveplan/game-persistence,0.1.0,sideEffects: false) tsconfig.json,vitest.config.ts
Phase 2 — Error codes & constants
src/error-codes.ts—GamePersistenceError,SAVE.*codessrc/constants/index.ts—DEFAULT_MAX_SLOTS,DEFAULT_MAX_SIZE_BYTES,AUTOSAVE_SLOT
Phase 3 — Types
src/types/common.ts+common.md—SaveSlot,Migration,SaveManagerOptions
Phase 4 — Migration runner
src/core/migration-runner/migration-runner.ts— chain validation, sequential migration, gap/cycle detection- Tests + docs
Phase 5 — Save manager
src/core/save-manager/save-manager.ts— save/load/delete/list/autosave with serialize + storage- OTel spans + events
- Tests (including migration path, slot limit enforcement)
- Docs
Phase 6 — Integration tests
tests/integration.test.ts— full round-trip: save → reload with migration → verify
Phase 7 — Pre-publish gate
bunx turbo lint typecheck test --filter=@suaveplan/game-persistencegreen- 100% coverage
- Publish:
bun scripts/publish.ts --package @suaveplan/game-persistence