1.8 KiB
1.8 KiB
Tasks: enterprise-gaming-party
0. Pre-flight (non-negotiable)
- 0.1 Confirm clean working tree (
git statusreports nothing) and no in-flight worktrees with uncommitted work (git worktree listthengit statusin each) - 0.2 If any worktrees exist under
.claude/worktrees/, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (git worktree remove) before opening a new one — code that has been lost twice on main is the failure mode this guards against. - 0.3 Confirm the package set in
MANIFEST.mdmatchesfind packages -maxdepth 3 -name package.jsoncount. Drift here means a prior change archived without regenerating the manifest.
Phase 1 — Scaffold
- Create
gaming/multiplayer/party/(@suaveplan/party,0.1.0,sideEffects: false) tsconfig.json,vitest.config.ts
Phase 2 — Error codes & constants
src/error-codes.ts+src/constants/index.ts—DEFAULT_MAX_SIZE,DEFAULT_INVITE_TTL
Phase 3 — Types
src/types/common.ts+common.md
Phase 4 — Party
src/core/party/party.ts— invite/accept/decline/leave/kick/promote, leader auto-transfer on leave, invite TTL tick- Tests (permission checks, invite expiry, leader re-election on leave)
- Docs
Phase 5 — Party manager
src/core/party-manager/party-manager.ts— create/get/disband, player→party index, OTel gauge- Tests + docs
Phase 6 — Integration tests
tests/integration.test.ts— invite → accept → promote → leader leave → auto-reassign
Phase 7 — Pre-publish gate
bunx turbo lint typecheck test --filter=@suaveplan/partygreen- 100% coverage
- Publish:
bun scripts/publish.ts --package @suaveplan/party