2.1 KiB
2.1 KiB
Tasks: enterprise-gaming-progression
0. Pre-flight (non-negotiable)
- 0.1 Confirm clean working tree (
git statusreports nothing) and no in-flight worktrees with uncommitted work (git worktree listthengit statusin each) - 0.2 If any worktrees exist under
.claude/worktrees/, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (git worktree remove) before opening a new one — code that has been lost twice on main is the failure mode this guards against. - 0.3 Confirm the package set in
MANIFEST.mdmatchesfind packages -maxdepth 3 -name package.jsoncount. Drift here means a prior change archived without regenerating the manifest.
Phase 1 — Scaffold
- Create
gaming/narrative/progression/(@suaveplan/progression,0.1.0,sideEffects: false) tsconfig.json,vitest.config.ts
Phase 2 — Error codes & constants
src/error-codes.ts+src/constants/index.ts—DEFAULT_MAX_LEVEL
Phase 3 — Types
src/types/common.ts+common.md
Phase 4 — XP curve
src/core/xp-curve/xp-curve.ts— polynomial/exponential/table formulas- Tests (levelForXp round-trip, monotone xpForLevel)
- Docs
Phase 5 — Progression manager
src/core/progression-manager/progression-manager.ts— awardXp/getLevel/getXp/getProgress, level-up events, OTel- Tests + docs
Phase 6 — Skill tree
src/core/skill-tree/skill-tree.ts— canUnlock/unlock/computeEffects, prerequisite DAG check- Tests (prerequisite gate, effect aggregation)
- Docs
Phase 7 — Achievement tracker
src/core/achievement-tracker/achievement-tracker.ts— stat tracking, condition evaluation, unlock events- Tests + docs
Phase 8 — Integration tests
tests/integration.test.ts— XP award → level-up → skill point → unlock → achievement stat update
Phase 9 — Pre-publish gate
bunx turbo lint typecheck test --filter=@suaveplan/progressiongreen- 100% coverage
- Publish:
bun scripts/publish.ts --package @suaveplan/progression