Files
2026-05-27 23:29:53 +01:00

2.1 KiB

Tasks: enterprise-gaming-progression

0. Pre-flight (non-negotiable)

  • 0.1 Confirm clean working tree (git status reports nothing) and no in-flight worktrees with uncommitted work (git worktree list then git status in each)
  • 0.2 If any worktrees exist under .claude/worktrees/, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (git worktree remove) before opening a new one — code that has been lost twice on main is the failure mode this guards against.
  • 0.3 Confirm the package set in MANIFEST.md matches find packages -maxdepth 3 -name package.json count. Drift here means a prior change archived without regenerating the manifest.

Phase 1 — Scaffold

  • Create gaming/narrative/progression/ (@suaveplan/progression, 0.1.0, sideEffects: false)
  • tsconfig.json, vitest.config.ts

Phase 2 — Error codes & constants

  • src/error-codes.ts + src/constants/index.ts — DEFAULT_MAX_LEVEL

Phase 3 — Types

  • src/types/common.ts + common.md

Phase 4 — XP curve

  • src/core/xp-curve/xp-curve.ts — polynomial/exponential/table formulas
  • Tests (levelForXp round-trip, monotone xpForLevel)
  • Docs

Phase 5 — Progression manager

  • src/core/progression-manager/progression-manager.ts — awardXp/getLevel/getXp/getProgress, level-up events, OTel
  • Tests + docs

Phase 6 — Skill tree

  • src/core/skill-tree/skill-tree.ts — canUnlock/unlock/computeEffects, prerequisite DAG check
  • Tests (prerequisite gate, effect aggregation)
  • Docs

Phase 7 — Achievement tracker

  • src/core/achievement-tracker/achievement-tracker.ts — stat tracking, condition evaluation, unlock events
  • Tests + docs

Phase 8 — Integration tests

  • tests/integration.test.ts — XP award → level-up → skill point → unlock → achievement stat update

Phase 9 — Pre-publish gate

  • bunx turbo lint typecheck test --filter=@suaveplan/progression green
  • 100% coverage
  • Publish: bun scripts/publish.ts --package @suaveplan/progression