1.6 KiB
1.6 KiB
Tasks: enterprise-gaming-r3f-npc
0. Pre-flight (non-negotiable)
- 0.1 Confirm clean working tree (
git statusreports nothing) and no in-flight worktrees with uncommitted work (git worktree listthengit statusin each) - 0.2 If any worktrees exist under
.claude/worktrees/, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (git worktree remove) before opening a new one — code that has been lost twice on main is the failure mode this guards against. - 0.3 Confirm the package set in
MANIFEST.mdmatchesfind packages -maxdepth 3 -name package.jsoncount. Drift here means a prior change archived without regenerating the manifest.
Phase 1 — Scaffold
- Create
gaming/gameplay/r3f-npc/(@suaveplan/r3f-npc,0.1.0,sideEffects: false)
Phase 2 — Types + error codes
src/types/common.ts+common.mdsrc/error-codes.ts
Phase 3 — Components
NpcMesh— composes r3f-character with NpcRegistry stateBehaviorTreeDebug— floating tree panel with node status colorsNpcNameplate— billboarded name + health bar + status iconDialogueTrigger— proximity interaction prompt wired to @suaveplan/dialogueNpcMarker— minimap dot with icon/color- Tests + Storybook stories for each
Phase 4 — Integration tests
tests/integration.test.ts— NPC state → mesh, dialogue trigger proximity
Phase 5 — Pre-publish gate
bunx turbo lint typecheck test --filter=@suaveplan/r3f-npcgreen- 100% coverage
- Publish:
bun scripts/publish.ts --package @suaveplan/r3f-npc