1.9 KiB
1.9 KiB
Tasks: enterprise-gaming-r3f-pathfinding
0. Pre-flight (non-negotiable)
- 0.1 Confirm clean working tree (
git statusreports nothing) and no in-flight worktrees with uncommitted work (git worktree listthengit statusin each) - 0.2 If any worktrees exist under
.claude/worktrees/, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (git worktree remove) before opening a new one — code that has been lost twice on main is the failure mode this guards against. - 0.3 Confirm the package set in
MANIFEST.mdmatchesfind packages -maxdepth 3 -name package.jsoncount. Drift here means a prior change archived without regenerating the manifest.
Phase 1 — Scaffold
- Create
gaming/gameplay/r3f-pathfinding/(@suaveplan/r3f-pathfinding,0.1.0,sideEffects: false)
Phase 2 — Types + error codes
src/types/common.ts+common.mdsrc/error-codes.ts
Phase 3 — NavMesh + pathfinding core
navmesh-builder.ts— bake walkable mesh from geometryastar.ts— A* with polygon graphfunnel.ts— string-pull funnel algorithm- Tests + docs
Phase 4 — Steering + crowd
behaviours.ts— seek/flee/arrive/separation/cohesionorca.ts— local avoidance for crowd agents- Tests + docs
Phase 5 — Context + hook
NavMeshProvider+usePathfindinghook- Tests + docs
Phase 6 — Components
NavMeshDebug— wireframe overlaySteeringAgent— per-agent steering applyCrowd— N-agent management- Tests + Storybook stories for each
Phase 7 — Integration tests
tests/integration.test.ts— findPath, crowd avoidance
Phase 8 — Pre-publish gate
bunx turbo lint typecheck test --filter=@suaveplan/r3f-pathfindinggreen- 100% coverage
- Publish:
bun scripts/publish.ts --package @suaveplan/r3f-pathfinding