Files
2026-05-27 23:29:53 +01:00

1.9 KiB

OpenSpec Change: enterprise-gaming-r3f-vegetation

  • Change ID: enterprise-gaming-r3f-vegetation
  • Package: @suaveplan/r3f-vegetation
  • Category: gaming/scene
  • Target path: gaming/scene/r3f-vegetation
  • Status: PROPOSED
  • Date: 2026-04-24
  • Reference spec: /mnt/s/web/suaveplan/enterprise/r3f-vegetation.md

Summary

Deliver @suaveplan/r3f-vegetation on the genesis branch from scratch at enterprise quality. The package provides R3F procedural vegetation with biome rules, LOD, and instanced placement. An InstancedMesh-backed placement engine scatters trees, grass, and rocks according to configurable biome rules (height/slope thresholds → vegetation type); LOD reduces instance count at distance; a wind animation vertex shader applies sinusoidal sway. Genesis adds Zod biome config schemas, structured errors, OTel instance-count gauge, and 100% coverage.


Available workspace deps

@suaveplan/error, @suaveplan/types, @suaveplan/r3f-terrain, react, @react-three/fiber, @react-three/drei, three.


Public API surface

function Vegetation(props: VegetationProps): JSX.Element
// biomeRules, density, maxDistance, windStrength

function VegetationLayer(props: VegetationLayerProps): JSX.Element
// type, mesh, count, scatterRadius

function useVegetation(): VegetationCon```text

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## File layout

```text
gaming/scene/r3f-vegetation/
  package.json / tsconfig.json / vitest.config.ts
  src/
    index.ts / error-codes.ts / constants/index.ts
    types/common.ts + md
    core/
      biome-rules/ (ts + md + test + index)
      instance-placer/ (ts + md + types + test + index)
    shaders/
      wind.glsl + wind.ts (glsl string export)
    components/
      Vegetation/ (tsx + md + test + stories + index)
      VegetationLayer/ (tsx + md + test + stories + index)
    hooks/use-vegetation.ts + md + test
  tests/integration.test.ts