Files
2026-05-27 23:29:53 +01:00

1.4 KiB

Tasks: enterprise-gaming-r3f-water

0. Pre-flight (non-negotiable)

  • 0.1 Confirm clean working tree (git status reports nothing) and no in-flight worktrees with uncommitted work (git worktree list then git status in each)
  • 0.2 If any worktrees exist under .claude/worktrees/, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (git worktree remove) before opening a new one — code that has been lost twice on main is the failure mode this guards against.
  • 0.3 Confirm the package set in MANIFEST.md matches find packages -maxdepth 3 -name package.json count. Drift here means a prior change archived without regenerating the manifest.

Phase 1 — Scaffold

  • Create gaming/scene/r3f-water/ (@suaveplan/r3f-water, 0.1.0, sideEffects: false)

Phase 2 — Types + Gerstner math

  • src/utils/gerstner.ts — wave height sum at (x, z, t)
  • Tests + docs

Phase 3 — Shaders

  • Ocean vertex/fragment shaders (Fresnel, foam, depth color)

Phase 4 — Components + stories

  • WaterPlane — simple flat reflective water
  • Ocean — Gerstner-animated mesh + custom shader material

Phase 5 — useWaterHeight hook

  • Tests + docs

Phase 6 — Pre-publish gate

  • bunx turbo lint typecheck test --filter=@suaveplan/r3f-water green
  • 100% coverage
  • Publish: bun scripts/publish.ts --package @suaveplan/r3f-water