1.7 KiB
1.7 KiB
Tasks: enterprise-gaming-react-dialogue
0. Pre-flight (non-negotiable)
- 0.1 Confirm clean working tree (
git statusreports nothing) and no in-flight worktrees with uncommitted work (git worktree listthengit statusin each) - 0.2 If any worktrees exist under
.claude/worktrees/, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (git worktree remove) before opening a new one — code that has been lost twice on main is the failure mode this guards against. - 0.3 Confirm the package set in
MANIFEST.mdmatchesfind packages -maxdepth 3 -name package.jsoncount. Drift here means a prior change archived without regenerating the manifest.
Phase 1 — Scaffold
- Create
gaming/react/react-dialogue/(@suaveplan/react-dialogue,0.1.0,sideEffects: false) tsconfig.json,vitest.config.ts
Phase 2 — Types
src/types/common.ts+common.md
Phase 3 — Dialogue UI state manager + hook
- State manager wraps
ConversationSession, exposes current node + available choices useDialoguehook- Tests + docs for both
Phase 4 — Components
TypewriterText— character-by-character reveal with configurable speedDialogueBox— speaker name + TypewriterText + skip buttonDialogueChoices— list of choice buttons, disabled for unavailable, hidden for hiddenSpeakerPortrait— img with fallback initials- Tests + Storybook stories for each
Phase 5 — Pre-publish gate
bunx turbo lint typecheck test --filter=@suaveplan/react-dialoguegreen- 100% coverage
- Publish:
bun scripts/publish.ts --package @suaveplan/react-dialogue