1.9 KiB
1.9 KiB
Tasks: enterprise-gaming-react-game-hud
0. Pre-flight (non-negotiable)
- 0.1 Confirm clean working tree (
git statusreports nothing) and no in-flight worktrees with uncommitted work (git worktree listthengit statusin each) - 0.2 If any worktrees exist under
.claude/worktrees/, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (git worktree remove) before opening a new one — code that has been lost twice on main is the failure mode this guards against. - 0.3 Confirm the package set in
MANIFEST.mdmatchesfind packages -maxdepth 3 -name package.jsoncount. Drift here means a prior change archived without regenerating the manifest.
Phase 1 — Scaffold
- Create
gaming/react/react-game-hud/(@suaveplan/react-game-hud,0.1.0,sideEffects: false) tsconfig.json(react),vitest.config.ts
Phase 2 — Types
src/types/common.ts+common.md
Phase 3 — HUD state manager
src/state/hud-state-manager.ts— getSnapshot/subscribe/update- Tests + docs
Phase 4 — useHud hook
src/hooks/use-hud.ts—useSyncExternalStorewrapper- Tests + docs
Phase 5 — Components (each with test + story)
HealthBar— health/shield visual with percentageAmmoDisplay— current/max ammo, reload indicatorXpBar— XP progress with level displayObjectiveList— active quest objectives, completion ticksKillFeed— scrolling kill/death entries with TTLHudOverlay— absolute-positioned container
Phase 6 — Storybook
- Default + playground + edge-case stories for every component
Phase 7 — Pre-publish gate
bunx turbo lint typecheck test --filter=@suaveplan/react-game-hudgreen- 100% coverage
- Publish:
bun scripts/publish.ts --package @suaveplan/react-game-hud