Files
2026-05-27 23:29:53 +01:00

1.8 KiB

Tasks: enterprise-gaming-react-game-settings

0. Pre-flight (non-negotiable)

  • 0.1 Confirm clean working tree (git status reports nothing) and no in-flight worktrees with uncommitted work (git worktree list then git status in each)
  • 0.2 If any worktrees exist under .claude/worktrees/, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (git worktree remove) before opening a new one — code that has been lost twice on main is the failure mode this guards against.
  • 0.3 Confirm the package set in MANIFEST.md matches find packages -maxdepth 3 -name package.json count. Drift here means a prior change archived without regenerating the manifest.

Phase 1 — Scaffold

  • Create gaming/react/react-game-settings/ (@suaveplan/react-game-settings, 0.1.0, sideEffects: false)
  • tsconfig.json, vitest.config.ts

Phase 2 — Types + schemas

  • src/types/common.ts + common.md — GameSettings, category interfaces, Zod schemas

Phase 3 — Settings manager

  • src/state/settings-manager.ts — update/reset/save/load (localStorage), dirty flag
  • Tests + docs

Phase 4 — useGameSettings hook

  • Tests + docs

Phase 5 — Components (each: tsx + md + test + stories)

  • SettingsPanel — tabbed category container
  • SettingsSlider — min/max/step range input
  • SettingsToggle — boolean checkbox/switch
  • SettingsDropdown — option select
  • KeybindRow — capture mode with @suaveplan/controller virtual adapter

Phase 6 — Pre-publish gate

  • bunx turbo lint typecheck test --filter=@suaveplan/react-game-settings green
  • 100% coverage
  • Publish: bun scripts/publish.ts --package @suaveplan/react-game-settings