1.8 KiB
1.8 KiB
Tasks: enterprise-gaming-react-game-settings
0. Pre-flight (non-negotiable)
- 0.1 Confirm clean working tree (
git statusreports nothing) and no in-flight worktrees with uncommitted work (git worktree listthengit statusin each) - 0.2 If any worktrees exist under
.claude/worktrees/, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (git worktree remove) before opening a new one — code that has been lost twice on main is the failure mode this guards against. - 0.3 Confirm the package set in
MANIFEST.mdmatchesfind packages -maxdepth 3 -name package.jsoncount. Drift here means a prior change archived without regenerating the manifest.
Phase 1 — Scaffold
- Create
gaming/react/react-game-settings/(@suaveplan/react-game-settings,0.1.0,sideEffects: false) tsconfig.json,vitest.config.ts
Phase 2 — Types + schemas
src/types/common.ts+common.md—GameSettings, category interfaces, Zod schemas
Phase 3 — Settings manager
src/state/settings-manager.ts— update/reset/save/load (localStorage), dirty flag- Tests + docs
Phase 4 — useGameSettings hook
- Tests + docs
Phase 5 — Components (each: tsx + md + test + stories)
SettingsPanel— tabbed category containerSettingsSlider— min/max/step range inputSettingsToggle— boolean checkbox/switchSettingsDropdown— option selectKeybindRow— capture mode with@suaveplan/controllervirtual adapter
Phase 6 — Pre-publish gate
bunx turbo lint typecheck test --filter=@suaveplan/react-game-settingsgreen- 100% coverage
- Publish:
bun scripts/publish.ts --package @suaveplan/react-game-settings