1.7 KiB
1.7 KiB
Tasks: enterprise-gaming-react-social-game
0. Pre-flight (non-negotiable)
- 0.1 Confirm clean working tree (
git statusreports nothing) and no in-flight worktrees with uncommitted work (git worktree listthengit statusin each) - 0.2 If any worktrees exist under
.claude/worktrees/, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (git worktree remove) before opening a new one — code that has been lost twice on main is the failure mode this guards against. - 0.3 Confirm the package set in
MANIFEST.mdmatchesfind packages -maxdepth 3 -name package.jsoncount. Drift here means a prior change archived without regenerating the manifest.
Phase 1 — Scaffold
- Create
gaming/react/react-social-game/(@suaveplan/react-social-game,0.1.0,sideEffects: false)
Phase 2 — Types
src/types/common.ts+common.md
Phase 3 — FriendListManager + hook
- Manager with add/remove/updateStatus/block/search/requests
useSocialGamehook- Tests + docs for both
Phase 4 — Components
StatusBadge— colored dot with tooltipFriendRow— avatar + name + status + actions (invite, message, block)FriendPanel— scrollable list with search inputFriendSearch— debounced query with resultsFriendRequestList— pending incoming/outgoing requests- Tests + Storybook stories for each
Phase 5 — Pre-publish gate
bunx turbo lint typecheck test --filter=@suaveplan/react-social-gamegreen- 100% coverage
- Publish:
bun scripts/publish.ts --package @suaveplan/react-social-game