1.8 KiB
1.8 KiB
Tasks: enterprise-gaming-api-plugin-anticheat
0. Pre-flight (non-negotiable)
- 0.1 Confirm clean working tree (
git statusreports nothing) and no in-flight worktrees with uncommitted work (git worktree listthengit statusin each) - 0.2 If any worktrees exist under
.claude/worktrees/, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (git worktree remove) before opening a new one — code that has been lost twice on main is the failure mode this guards against. - 0.3 Confirm the package set in
MANIFEST.mdmatchesfind packages -maxdepth 3 -name package.jsoncount. Drift here means a prior change archived without regenerating the manifest.
Phase 1 — Scaffold
- Create
gaming/server/api-plugin-anticheat/(@suaveplan/api-plugin-anticheat,0.1.0,sideEffects: false) tsconfig.json,vitest.config.ts
Phase 2 — Error codes + types
src/error-codes.ts+src/types/common.ts+common.md
Phase 3 — Violation tracker
src/core/violation-tracker/violation-tracker.ts— check/addViolation/getTrustScore/isBanned/tick/reset, OTel counters- Tests (decay, ban threshold, per-type thresholds)
- Docs
Phase 4 — Routes
src/routes/anticheat.ts— all HTTP endpointssrc/routes/anticheat.md
Phase 5 — Plugin factory
src/plugin.ts—antiCheatPlugin()factorysrc/plugin.md
Phase 6 — Integration tests
tests/integration.test.ts— POST /check → trust score → ban event
Phase 7 — Pre-publish gate
bunx turbo lint typecheck test --filter=@suaveplan/api-plugin-anticheatgreen- 100% coverage
- Publish:
bun scripts/publish.ts --package @suaveplan/api-plugin-anticheat